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  1. #1
    Player
    Enkidoh's Avatar
    Join Date
    Dec 2012
    Location
    Ala Mhigo
    Posts
    8,263
    Character
    Enkidoh Roux
    World
    Balmung
    Main Class
    Paladin Lv 90
    It won't happen, because that is the complete opposite of what the Armoury System is about. This is not FFXI where a Job and it's weapon are separate (and you had the whole problem of having multiple Jobs with varying proficiency in certain weapon types and having to learn skill points just to be able to use it effectively), here your weapon is your class/Job (hence why the term 'class' is something of a misnomer, and why they are more accurately and officially known as 'Disciplines' - it's a set of abilities based around proficiency in that weapon or tool.

    Thus each class only has one weapon type associated with it (even shields fit into this as they were actually their own separate sub-class originally in FFXIV 1.0 called 'Sentinel' or SEN for short - which was scrapped when the battle system was redesigned around patch 1.20 in 1.0 and it's abilities given to GLA), and accordingly, you will not see each class/Job getting multiple weapon types to equip I'm afraid. Any new weapons added to the game will become new classes/Jobs, that's how it's been since the beginning and that is how it will always be.
    (6)

  2. #2
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Enkidoh View Post
    It won't happen, because that is the complete opposite of what the Armoury System is about.
    This, pretty much. You'd have to scrap the armoury system, design individual skills per weapon (swords and maces are not used in the same way, for example) and separate all job skills from those weapons. It's a huge undertaking and undermines one of the main systems behind the game, so I don't see them doing this, nor would I want them to spend time and resources doing this.
    (2)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  3. #3
    Player
    Khalithar's Avatar
    Join Date
    May 2015
    Posts
    2,555
    Character
    Khalith Mateo
    World
    Mateus
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Duelle View Post
    Snip
    I don't know about scrapping the armory system, if the different weapons were purely aesthetic then you wouldn't need new animations necessarily. A purely visual swap between say a marauder axe and a hammer isn't unreasonable nor is replacing a gld sword with a one handed axe or a mch gun with a crossbow. They could still add those weapons to other jobs even if they add weapon skins because two people carrying the same weapon don't necessarily have the same fighting style with it.
    (1)