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  1. #1
    Player
    DWolfwood's Avatar
    Join Date
    May 2012
    Posts
    363
    Character
    Dylan Wolfwoodicus
    World
    Goblin
    Main Class
    Warrior Lv 80

    Request: Alternate Weapon Types

    I touched on this in the SAMURAI SHOWDOWN thread, but I've been meaning to put this out there.

    WHM and BLM have the distinction of having used both 2h and 1h weapons in the past. The 1h weapons came with shields, and they have since seemingly been abandoned as an idea, but I would like to revive the idea once again.

    Ideally, every race and even gender would have different combat animations, but given the magnitude of what such an endeavor would be, I think it's fair to let the development team be forgiven on this. That said, I think I'm not the only person who wants more diversity in the visuals of our combat stances and animations.

    My request is to make the following changes:

    PLD: Now wields Swords & Maces/Hammers
    WAR: Now wields 2h Axes, 2h Hammers, Dual Axes, Dual Hammers, and Dual Swords
    DRK: Now wields Great Swords & Scythes

    Now, I know this is a lot to ask, especially in regards to WAR. However, I think in WAR's particular case, something strongly identified with it in almost every game is that they are versatile fighters. Almost every game out there right now uses at least one of the listed weapon types, so I think taking the time and effort to make a Dual-Wield animation set for WAR would go a long way.

    Feel free to add to this list, though I have a hard time coming up with ideas that would not require consideration to ability names, such as "Snap Punch." and "Blunt Arrow." Some might be easier, like MCH using canons.

    I leave those requests to the rest of you, but these are mine for now.
    (7)
    Last edited by DWolfwood; 04-27-2016 at 02:58 AM.

  2. #2
    Player
    Dorander's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    240
    Character
    Riley Fuller
    World
    Faerie
    Main Class
    Monk Lv 80
    You realize that the developers are actually trying to do the opposite of this right? That's why they changed all the daggers low level paladin/gladiator's got into swords when rogues/ninja were put in. Also why they are now going through and removing the wands and brands that low level white and black mages had to deal with and changing them to staffs and rods. They want each job to have a relatively unique type of weapon with the only exception being SCH/SMN because they come from the same base class. (which they have said was a major mistake anyway.)
    (9)

  3. #3
    Player
    Ashkendor's Avatar
    Join Date
    Mar 2014
    Posts
    4,659
    Character
    Ashkendor Zahirr
    World
    Balmung
    Main Class
    Paladin Lv 90
    Quote Originally Posted by DWolfwood View Post
    WHM and BLM have the distinction of having used both 2h and 1h weapons in the past. The 1h weapons came with shields, and they have since seemingly been abandoned as an idea, but I would like to revive the idea once again.
    It was a relic of 1.0 when there were actual skills to go with shield use. It's kind of pointless now. Honestly, I'd rather not go down the road of complexity for complexity's sake. I've played other games that had multiple weapons per class and there were only slight statistical differences, but it still led to one being preferred over the other so one was always less desirable and of course that's the one that always dropped. This would be a ton of animation work for no real reason.
    (1)

  4. #4
    Player
    Rhaja's Avatar
    Join Date
    Jun 2014
    Location
    Limsa
    Posts
    734
    Character
    Rhaja Foxtail
    World
    Behemoth
    Main Class
    Dark Knight Lv 70
    Plus... CNJ's and THM had wands and shields. Now.... >_>
    (0)

  5. #5
    Player
    odintius's Avatar
    Join Date
    Mar 2011
    Posts
    901
    Character
    Odintius Baelsar
    World
    Coeurl
    Main Class
    White Mage Lv 80
    I don't mine the idea but they also need to create content to go along with having different weapons equipped and a variety of it imo. I could see weapons of different types give party wide support type effects depending on content.
    (0)

  6. #6
    Player
    DWolfwood's Avatar
    Join Date
    May 2012
    Posts
    363
    Character
    Dylan Wolfwoodicus
    World
    Goblin
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Dorander View Post
    You realize that the developers are actually trying to do the opposite of this right?
    Quote Originally Posted by DWolfwood View Post
    ...they have since seemingly been abandoned as an idea, but I would like to revive the idea once again.
    I completely understand the current situation and decision. I'm merely requesting otherwise.

    Quote Originally Posted by Ashkendor View Post
    I'd rather not go down the road of complexity for complexity's sake.
    It's not for "complexity's sake," it's merely a visual thing, exactly like SMN getting new egi glamours. I'm just asking for the random, different type of weapon here and there. The only real necessary obstacle I see about my particular suggestion is that Storm's Eye would now be seemingly useless for hammers. Do they make Hammers do slashing damage? It would probably be fine if they did blunt damage, and you had a Monk, but it would be something to think about.
    (1)
    Last edited by DWolfwood; 04-27-2016 at 03:42 AM.

  7. #7
    Player
    Enkidoh's Avatar
    Join Date
    Dec 2012
    Location
    Ala Mhigo
    Posts
    8,263
    Character
    Enkidoh Roux
    World
    Balmung
    Main Class
    Paladin Lv 90
    It won't happen, because that is the complete opposite of what the Armoury System is about. This is not FFXI where a Job and it's weapon are separate (and you had the whole problem of having multiple Jobs with varying proficiency in certain weapon types and having to learn skill points just to be able to use it effectively), here your weapon is your class/Job (hence why the term 'class' is something of a misnomer, and why they are more accurately and officially known as 'Disciplines' - it's a set of abilities based around proficiency in that weapon or tool.

    Thus each class only has one weapon type associated with it (even shields fit into this as they were actually their own separate sub-class originally in FFXIV 1.0 called 'Sentinel' or SEN for short - which was scrapped when the battle system was redesigned around patch 1.20 in 1.0 and it's abilities given to GLA), and accordingly, you will not see each class/Job getting multiple weapon types to equip I'm afraid. Any new weapons added to the game will become new classes/Jobs, that's how it's been since the beginning and that is how it will always be.
    (6)

  8. #8
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Quote Originally Posted by DWolfwood View Post
    It's not for "complexity's sake," it's merely a visual thing, exactly like SMN getting new egi glamours. I'm just asking for the random, different type of weapon here and there. The only real necessary obstacle I see about my particular suggestion is that Storm's Eye would now be seemingly useless for hammers. Do they make Hammers do slashing damage? It would probably be fine if they did blunt damage, and you had a Monk, but it would be something to think about.
    It's not entirely aestehteic unless you intend on making them still do their respective damage (paladin does slashing with a mace), which then doesn't make sense aesthetically to a whole new level. It ends up becoming such a cumbersome looking thing on paper that it doesn't feel like it's worth it, especially when it thematically does not make sense for the job itself.
    (2)
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  9. #9
    Player
    Alahra's Avatar
    Join Date
    Jul 2014
    Location
    Gridania
    Posts
    1,798
    Character
    Alahra Valkhir
    World
    Balmung
    Main Class
    Reaper Lv 100
    They aren't likely to do this as it would restrict the available design space for new classes/jobs. Every one of those options you mentioned could instead be given to an entirely new class, and if they gave them to existing classes instead, they'd have to start going into some pretty off-the-wall places in future expansions for weaponry. While they'll probably do that sometimes (the Star Globe for AST was fairly unique, and Dancers have often used ribbon-type weapons in other FF titles), I suspect most new jobs will be using relatively familiar weaponry.
    (5)
    FFXIV/Glamour Blog
    http://www.fashionninjutsu.com/

  10. #10
    Player
    Whiteroom's Avatar
    Join Date
    May 2014
    Posts
    1,635
    Character
    T'erra Branford
    World
    Jenova
    Main Class
    White Mage Lv 80
    I would like to see some of that, if it is just for glamours. They do have to be careful though, with planning to release more classes later that they don't use weapons that those classes might have. Also, with the way gamers are, if any one class got one more glamour than others, the forums would implode.


    Tbh, as far as glamour changes go though, I would much rather them sort out clipping and actually have a proper visual of weapons equiped, rather than them floating a half foot behind your back.
    (2)
    Last edited by Whiteroom; 04-27-2016 at 11:46 PM.

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