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  1. #1
    Player
    Noxifer's Avatar
    Join Date
    Jan 2014
    Posts
    1,177
    Character
    C'alih Tia
    World
    Phoenix
    Main Class
    Scholar Lv 70
    Quote Originally Posted by Felis View Post
    But Paladin is an extension of Gladiator
    Gladi = sword and the japanese name of the class is also sword fighter
    Yes... Please tell those gladiators who fought with spears or net/tridents and other weapons that they're not really gladiators. Yes, they had unique names for them as well, but the general term for all the groups was, as far as I know, gladiator. And these days, it definitely is.
    (As for other things meaning sword... Penis was once a slang word for male genitalia, since it means sword in Latin. Vagina means sheath. I find it fairly amusing that those are now the "correct" and medical terms for it.)

    Quote Originally Posted by Dictionary.com
    noun
    1. (in ancient Rome) a person, often a slave or captive, who was armed with a sword or other weapon and compelled to fight to the death in a public arena against another person or a wild animal, for the entertainment of the spectators.
    2. a person who engages in a fight or controversy.
    3. a prizefighter.
    And sure, the JP term may be sword fighter... surely explains all the knives and daggers once used by the class, before those were reserved for rogues and ninjas.
    Yes, I know a knife can be seen as a "tiny sword", but it really isn't, and you fight veeeery differently with a knife/dagger compared to with a sword. ^_~

    As for the other post you quoted... The weapons are called [class]'s arm, even those that cannot be used by the base class (such as the relic or the i200/210 weapons). What the class is called (in whichever language you like) doesn't really change that, does it? ^^;


    Quote Originally Posted by Felis View Post
    That don't change that the english class name Gladiator is just a localisation of the japanese 剣術士 class name, that just mean sword fighter.
    That doesn't change the fact that you ignored the part of my post where I addressed that.
    (0)
    Last edited by Noxifer; 04-28-2016 at 10:44 PM.

  2. #2
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by DWolfwood View Post
    PLD: Now wields Swords & Maces/Hammers
    The moment a sword fighter start to fight with a mace he turn into a mace fighter.
    The idea of the armory system, you are what you equip.

    Also, sword skills would not work with a mace. Different weapons have always different ways to use them.
    (1)
    Last edited by Felis; 04-28-2016 at 12:17 AM.

  3. #3
    Player
    Yhisa's Avatar
    Join Date
    Aug 2013
    Posts
    413
    Character
    Susubi Subi
    World
    Phoenix
    Main Class
    Astrologian Lv 90
    No way keep ur mitts of my astro globe its alll mine i tell u all mine!!!


    And fyi...erm some weapons on warrior already loook like a hammer etc the dark weapon from sephirot looks like a cricket bat xD

    But seriously keep the weapons as they are now....if u dont like how ur weapon looks... U can glamour over it ... Which just waste resources anyway because u will pick a weapon u like and just keep glamouring it anyway which turns this into a pointless thread really

    But sure i go with having different weapon types only if u can NO longer glamour weapons anymore so that the dev team resources was not wasted that would be the only compromise i would do if i was a dev and if that was a no then i would not do it as it wastes my time as a developer because u will glamour over it anyway
    (1)

  4. #4
    Player
    madolyn's Avatar
    Join Date
    Apr 2011
    Location
    Okinawa
    Posts
    441
    Character
    Minna Valara
    World
    Excalibur
    Main Class
    Paladin Lv 70
    Id like to see summoner maybe get the ability to use staves. kinda get tired of the book sometimes, lol
    (1)

  5. #5
    Player
    Neri's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    786
    Character
    Neridia Neririncia
    World
    Tonberry
    Main Class
    Dancer Lv 100
    Scythe for drk won't work with the animation that the drk is using now though.
    (1)

  6. #6
    Player
    Khalithar's Avatar
    Join Date
    May 2015
    Posts
    2,555
    Character
    Khalith Mateo
    World
    Mateus
    Main Class
    Paladin Lv 100
    I can agree with the OP, there are a lot of games that sell weapon skins that change the look of your weapon but don't change anything else about it, it's purely visual and didn't change the weapon damage types or anything like that.

    Tera is a good example of this, the class that uses a two handed axe can get a skin that turns their axe in to a hammer. The two handed sword class can get a skin that turns their weapon in to a giant mace. I don't see the issue with wanting weapon skins and just leaving the damage types alone, if someone wants the visual, who cares? I say let them have it. More variety in weapon skins is a good thing.

    As far as the scythe goes, it's not an "edgy" thing for some of us. Drk's best weapon in FFXI is a scythe and it was a lot of fun to use, as a Drk main in FFXI I was sad to see botanist with the scythe, I had sort of hoped that when drk was implemented it would be a dps with a scythe.
    (1)

  7. #7
    Player
    Singularity's Avatar
    Join Date
    Jan 2014
    Posts
    351
    Character
    Ariane Aster
    World
    Cerberus
    Main Class
    Red Mage Lv 100
    Technically, within the armoury system, the weapon type is (for example) not "axe" but "marauder's arm".

    As a purely visual feature, I could see this being totally fine. As long as the weapon type doesn't require any extra animation work, why not?

    I think all of the current WAR animations would work just as well with a hammer (the Allagan battleaxe is so blunt it practically already is one).
    (1)

  8. #8
    Player
    LineageRazor's Avatar
    Join Date
    Dec 2013
    Posts
    3,822
    Character
    Lineage Razor
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 90
    As was mentioned, GLD/PLD used to be able to use daggers. Once ROG/NIN was introduced, SE was forced to turn all those daggers into swords, as ROG/NIN was now the class/job identified with daggers.

    If SE was to give weapon variety now, they're setting themselves up for future issues of exactly the same type. Suppose they give GLD/PLD the ability to use maces, and then later on decide that they want to add a new Templar job that uses maces as their primary weapon? SE would once again have to go back, change all the GLD/PLD weapons into swords again, so there's no weapon overlap.

    The multiple weapons per job thing was a remnant carried over from 1.0, and one that's caused SE problems while developing for ARR. I seriously doubt they're going to go back to that mess, even if some players would find it to be appealing!
    (1)

  9. #9
    Player
    Krissey's Avatar
    Join Date
    May 2014
    Posts
    419
    Character
    Krissey Cakes
    World
    Mateus
    Main Class
    Ninja Lv 60
    Sorry but scythes are NOT weapons:

    https://youtu.be/4rzQwzg5_mo

    https://youtu.be/_endKNXkdOY
    (3)

  10. #10
    Player GMERC's Avatar
    Join Date
    Apr 2016
    Posts
    377
    Character
    Saltire Dalamiq
    World
    Balmung
    Main Class
    Astrologian Lv 73
    Quote Originally Posted by Khalithar View Post
    ~
    What you seem to misunderstand is that this isn't as simple as simply replacing a model of one kind of weapon with a model of another kind of weapon. There seems to be this fundamental misunderstanding that creating entire new animations just to equip them with a new weapon is either easy or worthwhile because of some misguided sense that adding variety is always a good thing.

    All that would do is waste a whole lot of development resources that could be better spent actually making another job that might even use some of these weapon types you want so much.

    DRK has used Scythes in 3 games. DRK has used Katanas in at least 5 games. You didn't see anyone acting as though Katana DRKs are just something we are entitled to have in FFXIV.

    This may surprise people, but just because FFXI did something does not necessarily make that something a staple of that job throughout the series. I'm looking at you, Red Mages embuing their swords with magic.
    (1)

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