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  1. #1
    Player
    Alahra's Avatar
    Join Date
    Jul 2014
    Location
    Gridania
    Posts
    1,798
    Character
    Alahra Valkhir
    World
    Balmung
    Main Class
    Reaper Lv 100
    They aren't likely to do this as it would restrict the available design space for new classes/jobs. Every one of those options you mentioned could instead be given to an entirely new class, and if they gave them to existing classes instead, they'd have to start going into some pretty off-the-wall places in future expansions for weaponry. While they'll probably do that sometimes (the Star Globe for AST was fairly unique, and Dancers have often used ribbon-type weapons in other FF titles), I suspect most new jobs will be using relatively familiar weaponry.
    (5)
    FFXIV/Glamour Blog
    http://www.fashionninjutsu.com/

  2. #2
    Player
    Whiteroom's Avatar
    Join Date
    May 2014
    Posts
    1,635
    Character
    T'erra Branford
    World
    Jenova
    Main Class
    White Mage Lv 80
    I would like to see some of that, if it is just for glamours. They do have to be careful though, with planning to release more classes later that they don't use weapons that those classes might have. Also, with the way gamers are, if any one class got one more glamour than others, the forums would implode.


    Tbh, as far as glamour changes go though, I would much rather them sort out clipping and actually have a proper visual of weapons equiped, rather than them floating a half foot behind your back.
    (2)
    Last edited by Whiteroom; 04-27-2016 at 11:46 PM.

  3. #3
    Player GMERC's Avatar
    Join Date
    Apr 2016
    Posts
    377
    Character
    Saltire Dalamiq
    World
    Balmung
    Main Class
    Astrologian Lv 73
    it's a good thing this is never going to happen, because you managed to pick the absolute worst alternative weapon for DRK.

    we already dodged a bullet on getting stuck with scythes, no need to drag the job down now with that chuunibyou junk.
    (2)

  4. #4
    Player
    Ashkendor's Avatar
    Join Date
    Mar 2014
    Posts
    4,659
    Character
    Ashkendor Zahirr
    World
    Balmung
    Main Class
    Paladin Lv 90
    Quote Originally Posted by GMERC View Post
    it's a good thing this is never going to happen, because you managed to pick the absolute worst alternative weapon for DRK.

    we already dodged a bullet on getting stuck with scythes, no need to drag the job down now with that chuunibyou junk.
    Yeah, I really don't get why people pick scythes for DRK aside from the "lol look I'm so edgy" thing. From a gameplay standpoint the difference would be purely aesthetic. Hammer/Mace vs Sword at least would possibly give other differences.
    (0)

  5. #5
    Player
    DWolfwood's Avatar
    Join Date
    May 2012
    Posts
    363
    Character
    Dylan Wolfwoodicus
    World
    Goblin
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Ashkendor View Post
    Yeah, I really don't get why people pick scythes for DRK aside from the "lol look I'm so edgy" thing. From a gameplay standpoint the difference would be purely aesthetic. Hammer/Mace vs Sword at least would possibly give other differences.
    The whole purpose of this request is aesthetic. Like how people request new hairstyles, and scythe isn't meant to be "lol look I'm so edgy." That's just insecurities talking. I actually just like the idea, like Magus in Chrono Trigger used.

    Quote Originally Posted by Alahra View Post
    They aren't likely to do this as it would restrict the available design space for new classes/jobs. Every one of those options you mentioned could instead be given to an entirely new class, and if they gave them to existing classes instead, they'd have to start going into some pretty off-the-wall places in future expansions for weaponry. While they'll probably do that sometimes (the Star Globe for AST was fairly unique, and Dancers have often used ribbon-type weapons in other FF titles), I suspect most new jobs will be using relatively familiar weaponry.
    I mean I'd be fine if they did that. However, I think a job that used only Maces for instance would be very boring visually, personally. As for the Scythes, I do hope they have something planned, because it's definitely an interesting weapon. The 2h hammers as well.
    (0)
    Last edited by DWolfwood; 04-28-2016 at 09:28 AM.

  6. #6
    Player GMERC's Avatar
    Join Date
    Apr 2016
    Posts
    377
    Character
    Saltire Dalamiq
    World
    Balmung
    Main Class
    Astrologian Lv 73
    Quote Originally Posted by DWolfwood View Post
    As for the Scythes, I do hope they have something planned, because it's definitely an interesting agricultural tool.
    They made a job that uses Scythes extensively already, though. They're called Botanist, and personally I think Scythes are a great pick for them.
    (3)

  7. #7
    Player
    Alahra's Avatar
    Join Date
    Jul 2014
    Location
    Gridania
    Posts
    1,798
    Character
    Alahra Valkhir
    World
    Balmung
    Main Class
    Reaper Lv 100
    Quote Originally Posted by DWolfwood View Post
    I mean I'd be fine if they did that. However, I think a job that used only Maces for instance would be very boring visually, personally. As for the Scythes, I do hope they have something planned, because it's definitely an interesting weapon. The 2h hammers as well.
    It's more likely that the "mace" job would include just about every blunt, hammer type weapon (including maces and morningstars) suitable for whether it was a 1-handed or 2-handed job, with their higher level weapons tending to be more like warhammers/greathammers. Think Thor and Mjolnir.
    (0)
    FFXIV/Glamour Blog
    http://www.fashionninjutsu.com/

  8. #8
    Player
    Jimoori's Avatar
    Join Date
    Dec 2015
    Posts
    45
    Character
    Jimoori Deluxe
    World
    Jenova
    Main Class
    Pugilist Lv 60
    IF THEY GET TO USE HAMMERS THEN THEY NEED TO DEAL BLUNT DAMAGE.

    And if they do blunt damage Monk will boost tank damage. And tanks aren't aloud to DPS anymore.
    (0)
    Last edited by Jimoori; 04-28-2016 at 12:51 AM.

  9. #9
    Player
    Noxifer's Avatar
    Join Date
    Jan 2014
    Posts
    1,177
    Character
    C'alih Tia
    World
    Phoenix
    Main Class
    Scholar Lv 70
    Quote Originally Posted by DWolfwood View Post
    Do they make Hammers do slashing damage? It would probably be fine if they did blunt damage, and you had a Monk, but it would be something to think about.
    Considering MNK weapons often have sharp blades and should do stabbety-stab damage but still count as blunt damage, I'd bet that if there was a mace or hammer type weapon for PLD or WAR, it'd still count as slashing damage. It's less a damage based on weapon type/looks than based on class.

    One issue with PLD getting maces, btw... it sort of veers into THM territory with their early-level scepters.

    As for Archer/Bard... Crossbows? =) (Those, however, would require entirely new combat animations, due to being held in a completely different manner.)

    Quote Originally Posted by Felis View Post
    The moment a sword fighter start to fight with a mace he turn into a mace fighter.
    Well, good thing the PLD is called Paladin, then, and not Sword Fighter :p
    Yes, they are two different weapon types, and some animations/skills might seem odd. There are plenty of other things in this game already falling into the "seems odd" category.
    Of course, they could just treat certain weapon skills as "requires sword equipped" (similar to how shield bash/lob/swipe require you to have a shield equipped), though that would immediately render those non-sword weapons useless and "glamour only". (And since glamours are just illusions anyway, it wouldn't hinder the skills IRL either. You'd just get people staring at you and wondering how the hell you stabbed someone to death with a hammer.)

    Quote Originally Posted by Jimoori View Post
    And if they do blunt damage Monk will boost tank damage. And tanks aren't aloud to DPS anymore.
    ...wait. Correct me if I'm wrong, but did you just say that it would be a bad idea because MNK would be able to boost tank damage if tanks had weapons that counted as blunt because damage-boosting is bad? What about NIN and WAR being able to boost tank damage as it currently is?
    Also, like I said above, if SE implemented a few alternative weapons, they'd most likely go the lazy way and have all those weapons count as the "default" damage type of that class. Just like how MNK still does blunt damage despite having a couple of 10-ilm-long knives stuck to their knuckledusters...
    (1)
    Last edited by Noxifer; 04-28-2016 at 10:27 AM.

  10. #10
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Noxifer View Post
    Well, good thing the PLD is called Paladin, then, and not Sword Fighter
    But Paladin is an extension of Gladiator
    Gladi = sword and the japanese name of the class is also sword fighter

    Quote Originally Posted by Singularity View Post
    Technically, within the armoury system, the weapon type is (for example) not "axe" but "marauder's arm".
    Marauder = 斧術士 = axe fighter
    (1)
    Last edited by Felis; 04-28-2016 at 08:43 PM.

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