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  1. #21
    Player
    worldofneil's Avatar
    Join Date
    Aug 2013
    Posts
    2,650
    Character
    Scott Pilgrim
    World
    Omega
    Main Class
    White Mage Lv 100
    Quote Originally Posted by xJimmehx View Post
    I wonder exactly what they were thinking when they made it.
    Well probably that they wanted housing to actually be houses in a neighbourhood instead of the "room" that was FFXI. People keep saying about they want instanced housing... how could that even work? Do you not want to go outside the house? If you just want the interior then the apartments are coming (3.4?), but if you want an outside to the house then what exactly would be around your house if it was an instance? A fake neighbourhood? How far in this fake neighbourhood can you go? Or should it just be a view? Seems a bit lonely? Maybe it's because I've made many friends at the marketboard though...

    Quote Originally Posted by xJimmehx View Post
    Idk why they arent capable of it too..
    It's because the currently housing wards are always active, always running because someone is always in them and if you add it up, there's more housing wards than actual zones in the game (excluding individual dungeon instances which run on separate servers!). They may/may not have it set so the ward shuts down if no one is using it, but given how many AFK people I've personally seen in housing wards, I doubt many of them get shut down.

    But then we badly need sufficient houses for everyone, so maybe houses with no neighbours/fake neighbourhoods in the background are the best we can hope for
    (0)

  2. #22
    Player
    xJimmehx's Avatar
    Join Date
    Jun 2015
    Location
    Ul'Dah - 1.0, Limsa - 2.0
    Posts
    534
    Character
    Leon Manderville
    World
    Cactuar
    Main Class
    Warrior Lv 90
    Quote Originally Posted by worldofneil View Post
    snip
    Every zone, house, room, dungeon, trial in this game.. is an instance. It is already built for this sort of systen. Why cant it contain 1 yard and one, up-gradable house? Why do we need a whole neighborhood? Its not like you can cook on your neighbors stove or even see inside their houses to begin with. I guess you probably enjoy not being alone in the area or seeing everyones overly stuffed yards that all glow and sparkle. I dont have a preference. Sometimes its cool to see, others not so much. You could still visit other people though just like you would go into the actual houses now. Those are instanced houses. By the way, servers dont need to render anything at all.(Models, colors, what looks like dirt on the flat surface beneath your feet) Thats all on the client side.(your computer) Anything a person is going to affect in a housing area, would be the exact same as if it were in a town or somewhere not housing related. 100 users is 100 users it doesnt matter where they are. However client side, having 1000 users in the scene spamming skills causes lag,(because of all the effects to render) as well as the constant data transfer for each character when each character moves, changes gear, uses and item or heals, all of that data goes in and out your internet to and from server(yours only goes out to server, everyone else's goes in to server too and then to your client from server.) They still only see each user as a list of values(name, stats, position, rotation, current animation, etc)on the server side. Nothing more than a bunch of code. It should not be any harder on an mmo to have instanced housing than open world.. Its like dungeons(thousands of people are in them all over the world all at the same time but you only see your version of the dungeon with your party(four people is a lot less data to transfer than the whole of the current housing areas population[you only recieve certain data from people in your scene[think /say chat range] its coded to be efficient and not waste bandwidth throught something like a scripted filtering system[is this person near me? show them my say message, but if not then dont send anything]), but much much smaller in size content-wise(3d models and scripted events) and distance. They will add those for the next 7/8+ years most likely. I and many others who likely play FFXIV could build it right now all by our selves. Unfortunately I/they don't work for square or know how their particular code is set up and i doubt they'd want to share it with complete strangers. Square should be able to do this. Most likely the real issue is people with different opinions on the subject and people who already have a house and would riot if something happened to it. Its too late to change unless they can bribe the whole community into agreeing.

    Sorry for the really long post and i hope its even understandable. Im a passionate fan of this game, and an indie game maker. Its just so frustrating. Also, Im really really sleepy. I pulled an all-nighter lol. Ill review it later after some sleep.

    TL;DR: Its probably the most efficient way to make housing to date. Square is a very capable company that could/should definitely know how to do instances properly. They most likely dont want to anger customers. That is most like why theyre taking forever to fix the issue.

    Personally, I think a single housing ward would be cool. But more so like a town that everyone shares, with shops(Market board too) and a park, beach, etc. Then have housing separate but connect them with the town parts doorway.(lines of blue dots)

    Quote Originally Posted by worldofneil View Post
    excluding individual dungeon instances which run on separate servers!
    How do you know they are on seperate servers? Even if that were true i doubt a single 4 man instance gets an entire server to its self. That seems weird to me.
    (0)
    Last edited by xJimmehx; 04-27-2016 at 10:34 PM.

  3. #23
    Player
    worldofneil's Avatar
    Join Date
    Aug 2013
    Posts
    2,650
    Character
    Scott Pilgrim
    World
    Omega
    Main Class
    White Mage Lv 100
    Quote Originally Posted by xJimmehx View Post
    How do you know they are on seperate servers? Even if that were true i doubt a single 4 man instance gets an entire server to its self. That seems weird to me.
    Sorry, you misunderstood or I phrased badly. The dungeons run on separate instance servers, but not a server per instance. Basically they don't run on the same servers as the zones from our world is what I was saying.
    (0)

  4. #24
    Player
    Dyvid's Avatar
    Join Date
    Mar 2011
    Location
    Maelstrom
    Posts
    3,057
    Character
    Dyvid Pandemonium
    World
    Adamantoise
    Main Class
    Blacksmith Lv 90
    I've yet to hear one good reason as to why a player needs to own more than one house. It's selfish at best and greedy at the worst. I support one personal house per account.
    (7)

  5. #25
    Player
    worldofneil's Avatar
    Join Date
    Aug 2013
    Posts
    2,650
    Character
    Scott Pilgrim
    World
    Omega
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Dyvid View Post
    I've yet to hear one good reason as to why a player needs to own more than one house.
    Gardens.

    Generally things take about a week to grow and often seed recipes need multiple other crossbred plants to make themso it can literally takes over a month to grow things like thavnairian onions from scratch. Blood peppers are another that take a long time to get to the final product if you do it all from scratch/don't buy seeds off the marketboard.

    Small houses only get one garden, so buying a second, or third, or fourth house for 4-5 million each (depending on your server) for the additional garden is totally worthwhile to save all that time if you can afford it. Then you can grow multiple crossbred seeds at once, vastly reducing your total growing time.
    (0)

  6. #26
    Player
    StouterTaru's Avatar
    Join Date
    Sep 2013
    Posts
    3,456
    Character
    Stouter Taru
    World
    Exodus
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by Dyvid View Post
    I've yet to hear one good reason as to why a player needs to own more than one house. It's selfish at best and greedy at the worst. I support one personal house per account.
    Have you heard any good reasons to own a personal house at all? Most of those apply to owning multiple; RP, gardening, decorating, etc.
    (2)

  7. #27
    Player
    Dustytome's Avatar
    Join Date
    Aug 2015
    Posts
    2,707
    Character
    Fox Briarthorn
    World
    Sargatanas
    Main Class
    Culinarian Lv 100
    I'd like for them to have wards in addition to instanced housing (I always imagine snagging a floating island from the sea of clouds for personal use so you get your own outdoor space and can ferry it to different locales for a scenery change). I really do enjoy the neighborhood feel. Wildstar gave you your own little floating house island and let you set visitor privs which was nice (and omg the furniture manipulation <3) plus you could add rock quarries and such to mine from now and then (another way to attract guests as you could share that as well). On the other hand there was WoW's garrison which just segregated players from each other, although with little to no differences in garrisons there was little reason to visit another unless someone was spawning an invasion. Giving players the ability to get housing even if they can't be in a housing ward (or if they don't want to be) would be a nice option.
    (0)

  8. #28
    Player
    Solarra's Avatar
    Join Date
    Jul 2015
    Location
    Gridania
    Posts
    887
    Character
    Sylbritt Muscadet
    World
    Cerberus
    Main Class
    Archer Lv 89
    When supply is so limited, it makes sense to limit the number of houses a player can own.
    Buying multiple houses for the extra gardens, airships etc. is bordering on an exploit; if the devs hadn't intended a limit on how many of these as single player could have access to they wouldn't have put the restrictions on how many we can put down on one plot.
    Owning multiple houses for whatever reason is selfish as it's denying others the chance to own even one. Account-bound housing shared between all a player's alts would be fair.
    (0)

  9. #29
    Player
    StouterTaru's Avatar
    Join Date
    Sep 2013
    Posts
    3,456
    Character
    Stouter Taru
    World
    Exodus
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by Solarra View Post
    Owning multiple houses for whatever reason is selfish as it's denying others the chance to own even one. Account-bound housing shared between all a player's alts would be fair.
    Owning a personal house for whatever reason is selfish as it's denying FCs a chance to even own one.

    On the bright side "New housing additions will also come in Patch 3.3, including more plots of land and adjustments to housing prices." Let's hope they start those reverse auctions at realistic numbers; at least 10 times what they start at now.

    http://www.novacrystallis.com/2016/0...-xxix-summary/
    (0)

  10. #30
    Player
    Lan_Mantear's Avatar
    Join Date
    Jun 2015
    Posts
    329
    Character
    Lan Mantear
    World
    Faerie
    Main Class
    Paladin Lv 80
    Quote Originally Posted by StouterTaru View Post
    Owning a personal house for whatever reason is selfish as it's denying FCs a chance to even own one.
    There is so much hypocrisy in that statement. How about the people who are not apart of nor want to join an FC? Should we just toss them by the wayside because they are individuals and not part of a group? How is that not also selfish?
    (1)

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