I understand what you're getting at here, but you're looking at a massive trade off for a tiny return. I was using a figure of speech when I was talking about "the math," but if we're going to get into the nitty-gritty of it, then I'll give you some rough napkin math to show you where I'm coming from.
The debuff is 10% for a duration of of 20 seconds, applied immediately upon application. The application of RoH takes 5 seconds. Going off of your example of a 40s encounter with roughly 1 auto attack every 2 seconds, that accounts for 20 auto attacks from a single mob over the course of the encounter (not including stuns, crits, direct attacks, unknown variables, etc). With a standard pull rotation of 1 Flash and 1 CoS, you're looking at a 2 second delay on your initial RoH, pushing it to 7 seconds. That accounts for 3 auto attacks that are un-mitigated on a single mob, followed by 17 auto-attacks that are mitigated. On the second mob, at an additional 5 seconds (12 in total), that works out to 15 mitigated attacks from the second mob. The third mob has the lowest return, at 17 -19 (if you throw in an extra Flash, for example) seconds. That works out to 11 mitigated auto attacks. Spread across all 3 targets, that's 42 mitigated physical attacks (again, not including direct attacks) out of a total of 60 (which can vary dramatically depending on the size of the pull and the type of enemies within it).
In terms of sheer volume, you're mitigating more than half of the auto-attacks directed at you by using RoH, not including any additional attacks that are on top of that rate. Compare that to shaving off "1.8 attacks!" or "3 attacks for 3 mobs!" Unless the damage caused by those 3 attacks exceeds the total mitigated amount of the immediate effect caused by RoH upon application, then the benefit to increasing your dps output is clearly outweighed by the thousands of hit points you saved just by applying RoH (which also increases your healer's dps time, if they are feeling inclined to be awesome). The only positive exchange here is speeding things along by an insignificant amount ("~3-4 seconds," as you said) for the sake of clearing the dungeon a whopping 1 minute faster than the average. I suppose, if you really have to pee that might be favourable ...
The point is, this is not a black and white equation. Is it doable? Sure. I've run entire dungeons in a very similar manner. There's even very few and far between times in which I'd say it's the favourable way to go, especially if you get that special Dps group who are so painfully slow that you start to face-plant your keyboard. However, that doesn't change the fact that we're still talking about dropping a widely underestimated amount of mitigation (literally thousands of hit points over the course of one instance) in favour of an abysmally tiny increase in dps ("300-400," as you said). It's certainly not something I'd recommend right off the bat to fresh Pld's who are asking for advice. I could get into further detail with GB and RA, but that's more napkin math than I'm willing to commit to, and it amounts to no more than peanuts in the bucket; so, to each their own with that one.
As for your boss rotation, that was admittedly a misunderstanding ... Though it was not caused by my reading comprehension being "complete garbage" so much as your inaccurate rhetoric and composition. You wrote, and I'm quoting here "with Shield Oath active, you should never ever need to hit RoH to maintain hate." Which, at first glance, indicates that you never use RoH at all, even in your opener (hence the words "never ever"). I think you can understand how someone would think that a statement like this is wildly misleading and flat out false, because it is. Proof of that is in your very next post you stated, "My opener is always FB>SB>RoH." That's quite the jump from "never ever" using it to "always" opening with it, but, regardless, a misunderstanding is a misunderstanding. Showing your opening has cleared it up.
As for Dkr's, that's a bit trickier. I don't remember the exact values that run behind their opener, but if I remember correctly a fully buffed C&S opener generates more enmity than a bonus applied to a Power Slash combo. They get a lot of additional hate from their oGCD's, so it's not abnormal to be able to maintain hate without the use of Power Slash while in Grit. Someone did a full breakdown of how it worked months ago, but I honestly don't remember which thread it was in ...

Reply With Quote





