It was rofl back in 2.5 when people had t13 on farm, and then devs removed lockouts, added it to DF, and tanks suddenly unable to enter it because of not enough ilvl, because they used ilvl 110 crafted jewelry for whole right part of gear.
It was rofl back in 2.5 when people had t13 on farm, and then devs removed lockouts, added it to DF, and tanks suddenly unable to enter it because of not enough ilvl, because they used ilvl 110 crafted jewelry for whole right part of gear.
Yeah, on the DF. This proposed change wouldn't apply to DF, only to premades.However, there are still way too many people who reach Steps of Faith and can't clear it because they've been carried through all content (and yes, I say STILL because the other day a friend was stuck in one run where they got Vishap to 50% by the time they got to last gate).
Undersized was definitely a thing before 3.0. If I'm remembering right, what it didn't allow you to do at first was actually queue "undersized" with a full party anyway.Oh also the undersized party option was not a "thing in ARR that disappeared with HW." It was added post HW release to ARR instances
No it was not. Undersized was introduced with Heavensward.
It was then patched later to allow full parties
Okay, I looked it up and I see why I was confused -- it was definitely available to me before I had access to HW, but that was because of the mishaps I had with "early access" >_>No it was not. Undersized was introduced with Heavensward.
So change your gear once you're in the dungeon, ...you can already do that...
Seriously, if that's your motivation, you're making a fuss for nothing, since ilvl only applies to the Duty Finder, and that exceptionally skilled players like Lucrezia or Elysium have all the gear they need to meet the ilvl requirement way before the dungeons are even created...
By, the way, you can edit your post to bypass the 1000 characters limit.
Thanks for the info regarding how to get around 1000 char limit. I don't post on the forums often, so this is helpful information.
I'm not trying to make a fuss, I simply asked for a feature to return to the game that was previously existent in ARR. There does seem to be exceptional negative feedback to this idea, some legitimate, some unfounded. I just don't like seeing groundless arguments against something.
Additionally, as I mentioned, I am not looking for this feature for the exceptional players. I just encountered this issue the other night trying to bring new players through ancient Coil content and thought it seemed quite silly that I have to go buy/craft them i125 gear just to queue for a pre-made dungeon group that is 7/8 in i220/i230 gear.
Thanks~
Last edited by Xavikon; 04-27-2016 at 10:12 AM. Reason: edited to add quote for context
I'm not sure either of you are fully understanding how the RMT generation process works(maybe you do, but it seems like your arguments indicate otherwise). RMT character levelers and/or farmers would likely NEVER use this feature due to the inefficiencies introduced.
It's possible I don't feel the pain of RMT as much on the JP realms as you guys do on the NA realms. Could very well be my opinion is less influenced by how it might affect RMT and more on how it affects the player base directly.
Uhm, you can still do that, that's how I got most of my battle classes from 1 to 15, sitting in Horizon starting leves with a level 50 finishing them in half a minute.Leves in 1.# weren't all that dissimilar to this idea being proposed, where you'd have a high level out doing all the work while 5 low levels still in starting gear would pop leve after level after leve while sitting at camp doing jack all (this is how the RMT then made their gil, by the way). In fact, I'd go so far as to say this is exactly the same. 3 guffs sitting at the entrance reaping the benefits while the high level runs through and clears the dungeon. No, just no. We had our fill of that in 1.#, I'd prefer it if it stayed in 1.#.
Having just gone to Lucrezia's YouTube page I'm going to call BS or gross exaggeration here. Their t5 clear does use some i55 gear but the weapons are i70 (and weapons may be the most important gear) while they did t13 in i110 at least, not i90 as you say. You'll also notice those runs are very long and, dare I say it, almost hit enrage and everyone needs to be on point on DPS (as well as their cooldowns) so most raid groups wouldn't be able to clear it.
However, there are still way too many people who reach Steps of Faith and can't clear it because they've been carried through all content (and yes, I say STILL because the other day a friend was stuck in one run where they got Vishap to 50% by the time they got to last gate). People would just buy carries through t1-13 or Alexander Savage or carry their friends. And reaching the necessary ilvl isn't even hard, especially for new players who get a set of i90 gear alongside their job quest blues and free i110-100 gear on story quests, and that's not even getting into Ishgard. So no, removing min ilvl from duties is just laziness and very exploitable.
And, as said already, you can edit your post after posting it to get aroung the 1k limit. As I just did.
I apologize, in my creation of the post I skipped over T9. T5 was done in i55~ gear. T9 was done in i90~ gear and T13 was in i110~ gear. The maximum available at the time the content was first released.
Better gear does not prevent people from being carried in any way. The free i110,i120 is not enough to reach the i123 requirement of T13. And the point is not about the difficulty of overcoming this barrier to entry. It is that is possibly an unnecessary one that could be removed with little ill-effect. It only took me ~5 minutes to go buy the gear necessary for our companion to get into T13, but since we are all i220,i230, and in a premade group of eight, I shouldn't have had to do that in the first place, IMHO.
Game feature? Item levels were never a thing in the past because it wasn't possible to be nearly 100 item levels above a dungeon! Once the gear got too strong they added item level restrictions and requirements to keep the game balanced. This wasn't a "feature" as much as it was a lack of features. And undersized parties were not even possible until the release of Heavensward -- you always needed a FULL party to start any dungeon.I'm not trying to make a fuss, I simply asked for a feature to return to the game that was previously existent in ARR. There does seem to be exceptional negative feedback to this idea, some legitimate, some unfounded. I just don't like seeing groundless arguments against something.
Sorry, but so far your entire argument seems horribly flawed and your only defense is convenience. You've chosen to ignore the obvious abuse that this system could get in favour of shamless promotion. Basically, you're trading game balance for convenience. You won't get anywhere if you just look at one side of the argument, so at least address concerns when you respond instead of burying your head in the sand. But it actually DOES! What stops a level 30 from joining a level 60 on a high level dungeon? Oh right, minimum level! What stops an undergeared monk joining on that Coil of Bahamut run? Oh wait! minimum item level! And you basically admitted in the same paragraph that you were forced to upgrade their gear to get in. Guess what? That's the whole point of the system!
Pretending it doesn't do anything doesn't mean it doesn't do anything.
Last edited by Lemuria; 04-27-2016 at 03:05 PM.
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