RPGSite: Will the newly introduced graphics engine support Direct X 10/11? Or will it still be limited to DX 9.0c?
Yoshida: With the development of the new engine, the first phase—the first thing that we are prioritizing, is to have a graphics engine that will support high-end users, low-end PCs and the PlayStation 3. The quality of graphics will be the same across all three, but depending on your system, it’ll be about how many characters can you display… how many effects can you display, draw distance.
You won’t have to have a high-end PC to have great graphics; the high-end PC people will be able to see more stuff, and for the low-end, we’ll be able to limit that so those people can still play it, and so PS3 users can also run the game. That is our first phase. Once we have gotten that ready for 2.0, the next step is getting that ready for Direct X 11. That might take between 6-8 months, but it’s on our schedule. We are pushing it back because if we had put that together, then it would mean delaying the release 6-8 months, so first thing’s first.
RPGSite: Not to mention, not everyone has a DX11 system.
Yoshida: It’s a very long schedule, and if you have too much stuff that you want to get in, then it just delays that release. We thought we could make that a step—release [2.0] first, and then go from there.