Shippu do you know exactly how their game code works? If not then shut it. This works both ways. If they can afford to create a scouting set exclusively for Rogue/Ninja are you saying they can't for another class...that it's limited to exclusive sets for DPS(namely Dragoon being the biggest offender?)...that Healers and Tanks alike have homogenized(oooh the big H word) gear outside of AF gear? What next blame PS3 not having enough memory or RAM to support it?

Furthermore let's play with the idea that RDM could empower their weapons to deal unaspected magic damage and get benefit from Foe's. Imagine a tank being melee but inflicting primarily magic damage...buffing and debuffing ally and enemy with magic abilities or inflicting Magic Vulnerability up. Now in the grand scheme of things I'll ask the inverse of what you asked me. As a DPS or as a Tank what does Samurai hope to offer? Especially knowing that Physical Melee is probably going to be what it does and if Parry and Counters is a likely thing, DRK already has Parry covered. Slashing/Piercing/Blunt damage already exist and SAM will likely be Slashing just like NIN and all 3 Tanks. And if your answer is "whatever the devs throw at us" it doesn't offer an avenue for any interesting discussion. Generally it just degenerates into I prefer this job because reasons over yours because even more reasons.

And I get people are selfish. I mean it isn't like you have a vendetta to push for Samurai much like I want to push for Red Mage.

I would rather have a unique concept and playstyle over what fits the role in the trinity "easier".

And the buckets of content of what I've seen amount to a mere 3/4 ounce cup of water with a failure that is Diadem, 2-4 dungeons with very little if any mechanics and raids that are either burn mobs/bosses or play jumprope scripted trial fights entirely reliant on positioning half the time. And hey I understand they are working with a budget and I believe a meager one at that but to call it "buckets" of content is a pretty bold claim.