My biggest concern when they create a classic job is how closely it resembles and feels to the iconic job. Obviously in an mmo set up you cant get away with instant kill moves(wow the Feast would be so chaotic), but I just realized that I really dont know what SAM's "thing" is. In almost every iteration it had that iconic appearance, used katana or great katana(both hands skill) but every game it seemed to be entirely different. one game its throwing coins to deal massive damage, the next its got like 8 sword techniques, in another game its breaking katana to cast aoe heals buffs and debuffs, in another it uses break moves....Thematically a tank without iconic restrictions(unlike 'jump or 'darkness')wouldnt really hurt the purity of the job itself.