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  1. #1
    Player
    Ciri_Wolf's Avatar
    Join Date
    Jan 2016
    Posts
    168
    Character
    Cat Mommy
    World
    Sargatanas
    Main Class
    Bard Lv 90
    Quote Originally Posted by Shippuu View Post
    Except when heavensward launched tank queues were not instant, so what you said is blatantly untrue. You're also deliberately ignoring the numerous other benefits I've spelled out multiple times.
    When Heavensward launched. A couple weeks later queues were the same. If SAM could permanently affect queues I could see an argument. DRK fixed nothing for this game's tank problems.
    (5)

  2. #2
    Player
    Katana190's Avatar
    Join Date
    Nov 2013
    Posts
    299
    Character
    Katana Azurite
    World
    Phantom
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Ciri_Wolf View Post
    When Heavensward launched. A couple weeks later queues were the same. If SAM could permanently affect queues I could see an argument. DRK fixed nothing for this game's tank problems.
    He's listed a whole lot more points then that, and to be honest I haven't seen MUCH mention of the queue times of the people debating actively. All I see are DPS players claiming we've said that..? I mentioned as well, do people seriously think SE make jobs to change the queue times? Jobs are made to add more flavour to the game and variety on top of balancing other jobs, like hopefully WAR gets balanced by another tank with a slashing debuff...

    Edit: If Yoshi P really uttered those words and people can provide a source, then I'm obviously wrong. That doesn't change my opinion on it being dumb that jobs are added to the game with queue times in consideration, jobs should be made with raids in consideration and that's what annoyed me about some of DRK's toolkit, with the Blind/DA Dark Dance dungeon CD combination for example, and its counter productive play with Blind and Blood Price. But that's another topic.
    (1)
    Last edited by Katana190; 05-10-2016 at 05:27 PM.