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  1. #1
    Player
    Shippuu's Avatar
    Join Date
    Mar 2013
    Posts
    628
    Character
    Shippuu Nammuu
    World
    Balmung
    Main Class
    Marauder Lv 60
    You still didn't answer my question Edwin. I'll repeat it for you:
    Quote Originally Posted by Shippuu View Post
    What benefits does adding it as a DPS offer? Since you demand perks to adding it as a tank, please list how adding it as a DPS will help the lifespan and health of this game.
    I'm not asking for thematic ideas or real-world analogues. I'm asking for tangible benefits to the game if SAM is a dps, as you demanded of tank SAM.

    Quote Originally Posted by EdwinLi View Post
    You're treating this as if I don't want any Tank Job to be released for 4.0 but as I stated I believe SAM may be better as a DPS because it offers the chance for the job to be more focused on the sword skills rather than the waiting to be hit and counter aspect of the SAM and it may be better for Red Mage to be a Tank Job since as a Tank they can utilize both White Magic for defensive tank abilities and Black Magic for offensive damage and aggro abilities.
    So you'd take away one of their more iconic capabilities just so they can simply just do damage? Countering is a large part of Samurai across multiple Final Fantasy titles, as is abilities that debuff enemies and plenty of supportive buffs. Red Mage can utilize white magic and black magic and sword skills as a DPS, as well as not creating a whole new itemization issue in the process.


    Quote Originally Posted by EdwinLi View Post
    The Samurai used different sword styles for their combat each providing different offensive and defensive combat attacks but mostly focused on causing damage. There the Muso Jikiden Eishin-ryu which people remember easily as the sword drawing attack, Ono-ha Itto-ryu which focus on striking down a enemy with one power slash from the sword, Jigen-ryu which focused on a power fist attack to strike their enemy down while using a sword stance that is held vtertically to cover the weak spot of the combat stance, Yagyu Shinkage-ryu which focused on disarming rather than killing, and Tamiya-ryu which is the sword high stance combat style focused on distracting enemies from their foot movement with having their sword being put up high. I felt that Samurai would be suited for DPS because then it can utilize these combat styles into the gameplay as these Samurai Combat styles focused more towards causing damage.
    Funny, as it is the tanks in the game that have definitive stances that would fit with these "style changes". But that's beside the point. Please tell me which Final Fantasy Samurai portrayed them with these stance changing concepts? You're bringing in real world analogues and we've already established that creating the "Final Fantasy feel" is a priority when making new jobs, as quoted directly from Yoshi-P. It doesn't matter what moves or styles Samurai used in real life, what matters is their portrayal in prior Final Fantasy games. And in no Final Fantasy game have they made any mention nor emphasis towards any of these styles.

    Quote Originally Posted by EdwinLi View Post
    You're acting as if SAM as a Tank Job is the only solution to the Tank Population issue.
    No, I'm acting as if SAM as a tank job is the most obvious and easy choice to include as the next tank. No where have I said it will solve every problem, only that it will help more than it'd ever hurt.
    (5)
    Last edited by Shippuu; 05-10-2016 at 10:12 AM.