

The rest of the underlying point is that both Warrior and Dark Knight are both two handed, parry based tanks. Sam is a two handed class that would be parry based if included as a Tank.This point is moot because, when we play the game of flipping the argument, we see that DPS already has an eastern job that wields katanas. You might argue that "those katanas aren't the same," and you're correct. Just like a katana is not the same thing as a battleaxe nor greatsword.
That's such a bunk argument though and you know it. That's like saying adding another DPS that has a DoT shouldn't happen because other DPS utilize DoTs. Or a DPS that has to manage a buff timer (DRG, MNK, NIN, BRD, MCH, BLM). Warrior and Dark Knight have 1 (ONE) defensive cooldown that effects their parry, that hardly makes them parry tanks, especially when they have more defensive cooldowns that just increase their mitigation (That's like saying you can't add a tank that mitigates magic damage because DRK has 1 cooldown that increases their magic resistance.) And even then, so what if it's parry based? Where's some magical rule that says only X number of tanks can utilize parry as a defensive property? Again that's like saying adding a new DPS job can't have any DoTs, no buffs, or no positionals etc. etc. etc.



just wanna slice the enemy in half, not smack it with the side of the sword to make it "madder" at me than the rest of my party....and yeah parry is a tanking stat, theyre gonna rework it at some point sooner or later, could see sam using it more often for procs like reprisal or shield swipe works, but maybe more different ones, like a stun or silence, or bleeding damage, maybe some damage reflect, that really isnt far fetched to believe at all. As to how it works or is well designed to work, i guess is the big issue. Id hate to see it get 1 parry buff like drk and have them call it a parry/evasion tank, or 1 mdef up cd and call it a magic based tank, Im just concerned about how they design its gameplay
Last edited by ADVSS; 05-06-2016 at 07:53 AM.
Last edited by Shippuu; 05-06-2016 at 07:50 AM.



Fell Cleave is pretty righteous, i halfway feel like the tool tip to carve n spit was meant to be a similar hard hit, but unlike dream within a dream this threefold attack hits onceid probably die if i ever saw it do a 400x3 potency burst hit my god man!


You're absolutely right.. if we existed in a world in which people wouldn't complain about it. We're talking about a community that complained about Grass ffs. Or were you not here for that particular insanity? Of course it's an issue, if they keep throwing one design out there someone is bound to call them out for it. Which is why another parry based tank would be a poor decision after having just put one out.That's such a bunk argument though and you know it. That's like saying adding another DPS that has a DoT shouldn't happen because other DPS utilize DoTs. Or a DPS that has to manage a buff timer (DRG, MNK, NIN, BRD, MCH, BLM). Warrior and Dark Knight have 1 (ONE) defensive cooldown that effects their parry, that hardly makes them parry tanks, especially when they have more defensive cooldowns that just increase their mitigation (That's like saying you can't add a tank that mitigates magic damage because DRK has 1 cooldown that increases their magic resistance.) And even then, so what if it's parry based? Where's some magical rule that says only X number of tanks can utilize parry as a defensive property? Again that's like saying adding a new DPS job can't have any DoTs, no buffs, or no positionals etc. etc. etc.
To the Italics See above reply.First of all, a samurai tank doesn't have to use a 2handed sword, it could also use dual katanas wielded upright. Even if it is a 2h katana wielder, saying that tanks that use parry is redundant is just about the silliest argument you can come up with. You're basically saying that because three jobs try to deflect an incoming attack that all of a sudden this means no jobs in the future can utilize this... What? It's a stat on tank gear for a reason, and surprise surprise, it's not just tanks that can parry. Any tank that is implemented is going to be able to parry. It's what you do want to do when an attack comes at you, which is kind of the point of tanking.
To the Bold There's three types of tanks in the world. The third being a bit questionable due to luck and game balance. Block types (shield bearers and magic types)- that utilize a shields, magics, parry, and evasion to mitigate. PARRY (two handed weapon users, dual wielders, and magic users) types, which can't block and can only utilize parry, magics, or evasion and tend to have higher HP, so sponges can be lumped in with parry types. Evasion based, self explanatory. Can parry, maybe magics, but main focus is evasion. Hard to pull off because if you evade, you take no damage.. and a tank that takes no damage is a god and screws others tanks over. My overall point to all this explaining... see above reply to Shippuu.
If it's iconic Sam, it's not conjecture. If it does not use a shield, there is no chance of block. A block with a weapon is a parry. Therefore it would be a Parry based tank. Unless they try to design Sam as evasion based... which would be real weird.That is only unfounded conjecture atm, assuming it was parry based is just something the player base has decided. The development team knows what parameters will be in future content, the overall structure of encounters that we will not know until release and even then after watching some one else's play through. If we had the actual know how we would be making the games, not discussing the viability of The Only Classic Far Eastern Armored FF Series class/ job That makes sense as opposed to reworking other iconic FF mainstays in to roles they never meant to fit in.
Last edited by Kyuuen; 05-06-2016 at 10:03 AM.

First of all, a samurai tank doesn't have to use a 2handed sword, it could also use dual katanas wielded upright. Even if it is a 2h katana wielder, saying that tanks that use parry is redundant is just about the silliest argument you can come up with. You're basically saying that because three jobs try to deflect an incoming attack that all of a sudden this means no jobs in the future can utilize this... What? It's a stat on tank gear for a reason, and surprise surprise, it's not just tanks that can parry. Any tank that is implemented is going to be able to parry. It's what you do want to do when an attack comes at you, which is kind of the point of tanking.
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id probably die if i ever saw it do a 400x3 potency burst hit my god man!


