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  1. #11
    Player
    AlphaFox's Avatar
    Join Date
    Aug 2013
    Posts
    2,638
    Character
    Rena Ryuugu
    World
    Coeurl
    Main Class
    Thaumaturge Lv 80
    Well going on the 2 Soul idea. Much like with the PvP aspect of skills, perhaps they could still keep the skills exactly the same but give them different affects based on the stone equipped? Such as your basic 1-2-3 combo having higher potency but when equipped with the tank soul it generates more hate rather than higher damage? Same ranged attack, same combos (tho if positional removed for Tank soul), same skills. One idea could be "Channel",perhaps channeling the power of ancestors to aid you. As a DPS increase damage by X for X secs. As a tank, it boosts your defense for x secs.

    It removes (i think) the need to balance two classes when they share the same skills all together. The difference then being the armor they equip but not the weapon. Stats would still need to be swapped of course but those are cheap. Just an idea to think about cus I do agree with both sides. Samurai could be a DPS or a Tank. This way we have no need for new skills or animations except for the limit break. Plus it would be kinda funny in a way to think about 3 Samurai (1 tank, 2 dps) in a party.

    Thinking on this I guess we would need the base class again much like Arcanist which to me would include starting at level 1 again. Personally I wouldn't mind though.
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    Last edited by AlphaFox; 05-01-2016 at 08:40 AM.