Quote Originally Posted by EdwinLi View Post
As stated before what happened in 3.0 was a very short period of increase. A lot of people wanted to try out Dark Knight and speed level the Job to lvl 50. However, that only lasted around 1 month and after that the queue returned to the usual tank instant queue and DPS longer queue.

We are talking about long term increase in Tank population which involves keeping players playing a Tank Job longer than a 1 month period. Even if they decide to add 2 Tank Jobs per expansion or something if the player base of Tank players does not stay higher than it originally started before the release of those New Tank jobs longer than 3 or 4 months then it will not be considered a significant increase in Tank population for long terms.


On topic:
As fun as this discussion been Yoshi-P plan to only release 2 jobs per expansion now, as stated back in 3.0 interviews, will certainly put a bit of a higher standard than currently. However, this will certainly make or break FF14 if the reduction to 2 new jobs per expansion doesn't end up producing enjoyable New Jobs.


I'd say we're still seeing the diminishing returns of the benefit from having released DRK. Yes, it drops off fast after a month, but considering that month is the one in which people are going to be leveling new jobs the most, it's also the most crucial. Yoshida himself has said that they lead job development in expansions with the tank because it should be the most interesting job and inspire people to play it the most. If you flip that around and either don't release a tank or make it the least interesting job, you have the reverse outcome where that first month of DF becomes unbearably bad for non-tanks, slowly alleviating but still never as high as it would be in say 3.x since you still find many people wanting to level DRK in DF purely because of the aesthetic of the job.

Also, I wouldn't go stating that they're only releasing 2 jobs per expansion as fact just yet. The dev team did jokingly say "never again" when asked about creating 3 jobs at once, but that was a different schedule. SAM had already been worked on a bit, and they rushed those jobs since they had been developing NIN prior. They will have had 2 years since 3.0 came out by the time 4.0 realistically comes around, so it's plenty time to keep up with the power-trio job release that is optimal.