Quote Originally Posted by MagiusNecros View Post
if you want to separate SAM into two classes then I assure you the Dark Knights gonna raise hell.
I think that would be good for them to raise hell. When these jobs finally do come out in 4.0, the development team would love feedback on what jobs to make next. A "Gloom Knight" or some kind of knight that is a DPS and perhaps even uses Scythes would be a great addition.

Personally, as a DRK main, I would love for them to just start adding multiple weapon types and just suck it up and make new animation sets for all the jobs.

For example:

WAR: Now wields Great Axes and Great Hammers
PLD: Now wields Swords and Maces/Hammers
DRK: Now wields Great Swords and Scythes

The rest of the jobs would take more work and effort of course considering the optional weapons for NIN might be: Kusarigama, 2h Katana (maybe this would make players happy if SAM was solely a tank?)

MNK might use staves, which might make certain punch abilities have odd naming. BRD would use ????. MCH could use a different type of gun. DRG should probably stay as solely spear uses, so I guess you wouldn't have to force multiple weapons on every job.

I'd like to see this, but of course, I would be perfectly fine with the community wanting a new type of "Dark Knight" alternate.