Yeah Id rather them add 2 new dps jobs anyway in fact i wouldnt be surprised if we saw no more than 4 tanks or healers in the entirety of the game in total. Its just that gameplay wise, and because of this whole balance issue that apparently HAS to be, those two roles in general will be stuck being cookie cutter because they have to, for science. or balance. I want them to focus on GAMEPLAY over having to be effective at basic mechanical structure of a role(you have lots hp, you hit enemy and keep their attention, you just heal people and sometime throw up a do because we said so). So I would rather SAM be an intuitive DPS and not some cookie cutter template, arguably though, with these past 3 "extra jobs" I mean seriously.... my hopes would be that they give us something new to work with but i mean i have low expectations. Balance always gets in the way of this stuff so...