That is not a smart move because it limits them on what they can have as a Tank to a small margin of classes that can only use swords or axes or whatever weapon that cause slash damage only. This synergy you call it is nothing more than a limit so they don't have to go outside the norm they just setup. It also has a limit to how many veriation they can have before it is just a repeat of the samething with just slight change such as how Dark Knight ended up being a damage mitigation Job like Paladin while warrior remains it own gameplay as a HP focused Tank.
Hammer also has been used by 2 well known Jobs being Berserker and Viking in FF games
Last edited by EdwinLi; 04-25-2016 at 03:11 PM.
Sure it's limiting, but the game isn't going to add tank jobs all the time. One per expansion is still something like 1 every 2 years. There's plenty of options for slashing damage before "running out". Sometimes limits have to be in place to ease development.That is not a smart move because it limits them on what they can have as a Tank to a small margin of classes that can only use swords or axes or whatever weapon that cause slash damage only. This synergy you call it is nothing more than a limit so they don't have to go outside the norm they just setup. It also has a limit to how many veriation they can have before it is just a repeat of the samething with just slight change such as how Dark Knight ended up being a damage mitigation Job like Paladin while warrior remains it own gameplay as a HP focused Tank.
Hammer also has been used by 2 well known Jobs being Berserker and Viking in FF games
And Viking and Berserker? Lmao. You mean both those things they combined into what we have as a Warrior? Didn't you also say you didn't want tanks to just be "Knights in shiny armor!", but you'd want Viking and Berserker that look exactly like what we have with Warrior right now? And both of those are totally more requested/popular than Samurai, right...?
A hammer tank can have a very distinct look, too (really, mystic knight or templar would work with a mace/hammer). Not to mention weapon variety would be a good thing in the long run. It's tiring to see every tank job wielding slashing weapons. We should also remember that some people might want to use those slashing weapons to top DPS meters instead of holding aggro.The weapon type does not dictate in any way what kind of abilities and attacks a job can have. A Samurai is very different than a Knight. Your idea of a hammer wielder has less uniqueness to me than a Samurai which has a very distinct look to it. A Samurai could be just as debuff focused as some guy with a big warhammer if they wanted to.
If you mean the slashing/blunt debuff thing, that's actually one of the things that should go for the sake of trying to even out tank DPS and removing the notion of certain class comps not working well (see: MNK/DRK in a raid comp). Even if you weren't to remove those debuffs, a tank being able to apply a blunt debuff wouldn't exactly break anything. If anything it'd probably be similar to the WAR/NIN synergy we see now.If they throw in a new tank that deals blunt damage it throws off a lot of synergy the game already has. Keeping the tanks as slashing damage is actually a smart move from a design standpoint and helps with SE's focus on making every combination viable.
* The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
* Design ideas:
Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)
I am tired of another slash type of tank. Samurai is popular and will have the same effect as Dark Knight when it comes to being a tank. Samurai tank will "the" tank for a bit, then the players that dislike tanking will quit tanking and go back to whatever role they did before, afcourse some will stay and some tanks will change classes to the Samurai. This has happend with Dark Knight aswell, majority of the Dark Knights that I have met are either Warriors and Paladin who have quit their old job or a small group of a players who were dps or healer who fell in love with Dark Knight and have decided to main them.
The new jobs should be different:
- Tank should not be another swordwielder type of class.
- DPS could use a 1h sword type of class or 2h.
- Healers, enough with the wizard type of casters, give the players something different.
That is why I suggest they add:
- Tank: Beastmaster a tank that uses duelwield axes and has a Beast as a companion.
- DPS: Samurai or Red Mage, Samurai has a katana and Red Mage a rapier.
- Healer: Red Mage (rapier) or Dancer (duelwield dagger and a fan), with Dancer they should turn it into a TP based healer.
I know Samurai is a popular class, so one roll the dps or tank will not get it, but we should try and encourage the developers to try something else.
Wouldn't bother me either way as I never liked SAM.
Hopefully SE will choose the right role though whichever that may be.
I am hopeful one day to have BLU, BST and RDM in this game as long as roles and playstyle very similar to ffxi. (bst if they vastly improve pet ui and responsiveness only however)
♥ MORE HIGH HEELS + INSTANCED HOUSING! ♥!
I salute your courage to speak for all, I however am of a different opinion. I will say i did not want DRK as a tank, when it came to pass i felt a lot of apprehension about it. I never once thought Tanking was boring however, on the contrary i think it's the most important job to have. To set the pace, Often not fast enough for some or to fast for others, to know mechanics and keep hate, often failing due to the gap in gear levels or heaven forbid your own lack of skill.
I still don't like tanking but i am still trying, im not very good but im trying to get better, it is a beast and attempting to "git gud!" can be more than frustrating.
you can add 10 new tank jobs tomorrow the DF queue will still lack tank, people want big number and have nothing to worry about doing bad... since most of the time if something goes bad is either the healer or the tank fault.
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