Quote Originally Posted by Shippuu View Post
The weapon type does not dictate in any way what kind of abilities and attacks a job can have. A Samurai is very different than a Knight. Your idea of a hammer wielder has less uniqueness to me than a Samurai which has a very distinct look to it. A Samurai could be just as debuff focused as some guy with a big warhammer if they wanted to.
A hammer tank can have a very distinct look, too (really, mystic knight or templar would work with a mace/hammer). Not to mention weapon variety would be a good thing in the long run. It's tiring to see every tank job wielding slashing weapons. We should also remember that some people might want to use those slashing weapons to top DPS meters instead of holding aggro.
If they throw in a new tank that deals blunt damage it throws off a lot of synergy the game already has. Keeping the tanks as slashing damage is actually a smart move from a design standpoint and helps with SE's focus on making every combination viable.
If you mean the slashing/blunt debuff thing, that's actually one of the things that should go for the sake of trying to even out tank DPS and removing the notion of certain class comps not working well (see: MNK/DRK in a raid comp). Even if you weren't to remove those debuffs, a tank being able to apply a blunt debuff wouldn't exactly break anything. If anything it'd probably be similar to the WAR/NIN synergy we see now.