Quote Originally Posted by Harlow View Post
Do people that hate tanking really get into the profession with the introduction of new jobs? I know that a lot of people did when DRK was introduced but I'm not sure how many stuck around. At HW launch it was easier to just assume that if you were healing a DRK that they would be a DPS in disguise and that they, more likely than not, wouldn't be using Grit or anything else that may lower their damage in some way. I haven't seen anyone like that since the first couple of months of HW but I for real wonder how many of them just gave up on tanking and how many of them stuck it out and became good tanks. I feel like this would be a really interesting statistic to see but I also feel like we never actually will see it so who knows, right?

By the way, this isn't really for or against Samurai being a tank, it could be cool either way. It's just kind of a thing that I've always wondered when I see these kinds of threads.
It's not necessarily a matter of increasing the number of tank players. Ideally you want to entice players to at least try to play tanks as they're are the most in-demand role. When DRK came out, it got plenty of people to try it, so the number of tank players did spike, though they would eventually settle down to around their usual number.

The main thing however, is that you don't want the number of tank players to go down. Which is exactly what will happen if they simply add new DPS jobs. You will have tank players switching to DPS which only hurts the game. This is why it's important to introduce new tank roles regularly more-so than probably any other role. Especially ones that have popular appeal such as a Samurai does, it has a big following requesting it to be added to the game.