Quote Originally Posted by EdwinLi View Post
Not to sound rude but...
You should provide a long term reason why SAM may affect queues in the long term for Max Level/Endgame which is where the Tank Job will be truely tested.
There honestly doesn't need to be a long term reason. As I've said time and time again, there are more benefits than just "Increase number of tank players." Other forms of incentive are what will likely fit that, and it applies to all tanks, not just relying on one job to come in and somehow save the day.

You have a very high expectation as to what you're saying SAM tank must accomplish to be successfull. In the end, it's an option that will entice players who normally don't tank into tanking. It can be a gateway for players to try tanking which in turn can result in them trying other tanks even if they dislike SAM. It's another tank job for career tanks to level through content providing additional queue pops. It's more variety for tanks to allow them to not get bored within their role and give them more options.

All of these things are worth adding it to the game. But apparently if it doesn't fix every problem that plagues the game and the role it's not good enough for you which is something I can't help you with.

Adding it as a DPS will only tilt the already unbalanced issues even further, making DPS queues longer, adding variety to a role that already has over twice the variety the other roles have. Even luring away people from more important roles into the DPS.

Tell me Edwin, what benefits does adding it as a DPS offer? Since you demand perks to adding it as a tank, please list how adding it as a DPS will help the lifespan and health of this game. I'll wait.