I personally would love another two job class, maybe Ronin into Samurai and Shogun~!



			
			
				I personally would love another two job class, maybe Ronin into Samurai and Shogun~!

			
			
				The game will most likely call the Samurai weapons, "great katanas" to distinguish them for players, but real Samurai weapons are simply "katanas," so if you wanted to balance job choices in this manner, one could argue that DPS already have a katana wielder.
Needless to say, I don't think this should be a factor when deciding.

			
			
				It's an odd situation, while we need tanks, having all these 2h users tanking really screws over people who want to play a 2h dps and get shoved into dragoon... as for the DPS the Katana weilder uses dual daggers, just because the eso look like wakizashi doesn't really make it so. Personally I would love another shield using class or a dual wield tank, maybe blue mages with dual sabers?The game will most likely call the Samurai weapons, "great katanas" to distinguish them for players, but real Samurai weapons are simply "katanas," so if you wanted to balance job choices in this manner, one could argue that DPS already have a katana wielder.
Needless to say, I don't think this should be a factor when deciding.
Though at the same time I don't think a new tanking class will really add players to it, because at the end of the day, if you want to tank you tank. A lot of players don't enjoy that playstyle.
Last edited by Gabrielleblanc; 04-25-2016 at 11:26 AM.
Yoshi P in an interview a while ago said he envisioned sam as a lightly armored melee dps dressed like this:
https://goo.gl/2fIlTz
Rather than this:
https://goo.gl/5Bc9XH
That being said however, they were originally developing samurai as the tank class for heavensward, I don't expect them to have suddenly scrapped that design since they simply chose drk instead. if I had to guess, the design for samurai tank was at some point of completion and is probably being completed for whenever we get it. While I do believe it could go either way, I strongly suspect we'll get it as a tank because it was originally meant to be the tank in HW.



			
			
				Thing is having all asian inspired jobs being DPS seems a bit out of balance. It could be said Doma fell due to a lack of Tanks Healers (which is kinda funny). The reason the guy with the sword is usually the the Tank is because the swordsman stands in front to issue the challenge. There is also the issue of a Samurai in Erozea already.
Perhaps the DPS Samurai is already here.
It's most likely gonna be a DPS while they define the current tanks we have a lil more.
I just hope they have some sort of garuntee do crit move... something like Iai Strike



			
			
				And that skill is callled -Gil Toss! Most likely will be a DPS, if you think about the two new jobs, if samurai being one and you look at the current jobs and balance in loot sharing check this out: 3 lot of vit gear, 3 lot on mind gear, 2 lot on STR gear, 3 lot on Dex gear, 2 lot on Int gear... the sensible balance would be a str based job and a int based one.....Samurai looks pretty promising as a str based one to me....
			
			
				My DRK will laugh if Samurai becomes a DPS and it's main gimmick is sacrificing HP for more attack power. Or if they go the whole MT is PLD/DRk and OT is WAR/SAM road.
Either way it will be interesting.

			
			
				For normal content, you'll never have more than 2 tanks rolling against each other on VIT accessories. Therefore, the game can accommodate any number of VIT tanks. Also, there's STR on Tank gear...And that skill is callled -Gil Toss! Most likely will be a DPS, if you think about the two new jobs, if samurai being one and you look at the current jobs and balance in loot sharing check this out: 3 lot of vit gear, 3 lot on mind gear, 2 lot on STR gear, 3 lot on Dex gear, 2 lot on Int gear... the sensible balance would be a str based job and a int based one.....Samurai looks pretty promising as a str based one to me....
I think Tank role just need to be more creative in their weapons of choice.
Right now the general concept is that Sword user = Tank Job
That is a little unimaginative and is part of the problem with keeping the Tank Population up. There is more to gameplay than just how a class functions but also what kind visual appeal it can provide that makes it stand out more.
If SAM goes Tank then it is just another Sword user for Tank Job with a slightly different function.
What we need to make Tank Jobs more creative is not to keep Slapping all Sword Users into tank job for that "Ooooo!!! ahhhhh!! I am a Knight in Shiny Armor of the group that takes damage for the team" but to give more choices in Weapons that can be used to inspire new gameplay mechanics.
For example, a Two-handed Hammer as a Tank Job's weapon can go for a more debuff type Tank with this Hammer Job combos debuffing enemies so they perform less damage on the tank or their target. It would also introduce a blunt damage Tank Job with skills focused on smashing and breaking enemy's defense and attacks through debuffs.
Last edited by EdwinLi; 04-25-2016 at 12:59 PM.
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