Could it use another aetheryte or two? Absolutely. Does it need flying? Nah. I've spent a ton of time out of bounds in that zone and honestly it would need a massive overhaul before they added flying. Too many one sided mountains and two dimensional scenery.well, what about 2.0 Coerthas? Only one aetheryte and ppl going from A to Z have to ground it all the way since there are no other aetherytes at say Whitebrim or the giant tower further south to get to for example, a hunt mark that will melt with everyone on the server heading to it even if you get there via the Mor Dhona exit, or the thavnarian mistletoe node. Just a couple examples of convenience. I mean even 1.0 Coerthas had multiple camps all over the zone besides Camp Dragonhead with their own aetherytes you could teleport to and now we have just the one. It was faster and easier to get around 1.0 Coerthas than it is now for some even with the zones technically being a fraction of the size they were in 1.0. 1.0 Mor Dhona had the same thing, but then again, it was also much larger than it is now.
I think it would just maybe simpler to put more aetherytes in that zone for example and some in the Hinterlands if it's even possible.
Wasn't complaining and you need a comprehension check if you think I was. I was merely citing examples of what I hear ppl complaining about in-game. Big difference there.
I'm thinking that Snowcloak (Hard) might actually unlock a path between Western and Central Highlands.well, what about 2.0 Coerthas? Only one aetheryte and ppl going from A to Z have to ground it all the way since there are no other aetherytes at say Whitebrim or the giant tower further south to get to for example, a hunt mark that will melt with everyone on the server heading to it even if you get there via the Mor Dhona exit, or the thavnarian mistletoe node. Just a couple examples of convenience. I mean even 1.0 Coerthas had multiple camps all over the zone besides Camp Dragonhead with their own aetherytes you could teleport to and now we have just the one. It was faster and easier to get around 1.0 Coerthas than it is now for some even with the zones technically being a fraction of the size they were in 1.0. 1.0 Mor Dhona had the same thing, but then again, it was also much larger than it is now.
Its also worth noting that back when they released HW they said that they had to build the HW zones differently so they could handle loading the textures fast enough with the speed the characters were traveling. That was also mentioned as an issue with the old ARR zones. Simply put they are designed in such a way that if you were flying across them it could cause the game to fail to load the textures of an area before you actually got there.
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