Mystic (MST)
Damage Reducing Off-Healer
Weapon: Prayer Beads
Attack Type: Blunt, Ranged Damage
Armor: Healer
Limit Break: All Creation (Healer)
Cross Class: Pugilist and Conjurer
Important Stats: Mind for Healing and DPS, TP for cost
Once a sect of monks who trained in seclusion through out the mountains of Ala Mhigo, a select few Mystics have ventured from their homeland once the Garleans concurred their land.
Mystics use their martial training to focus and manipulate the flow of aura to both attack and heal.
While in combat, Mystics will attune their own aether (or "Aura") to either the Umbral (Ying) or Astral (Yang) elements, altering the potency of their spells and the effect of some of their abilities.
As a Scholar can shield their allies from damage, the Mystic instead weakens the damage, either by weakening the attacker's power or strengthening the target's defenses.
Special Mechanics and Skills
Special Mechanics
Yin and Yang Attunements
Dedicating their lives to finding inner balance, Mystics follow the principle of YinYang, believing that that opposites are forever interconnected and complementary to one another.
Yin-Attunement: Deals with the Umbral element, the Moon, cold, treachery, and passivity. Doubles the potency of all the user's damaging Spells (but not Abilities). Does not effect Cross-Class Skills/Spells.
Yang-Attunement: Deals with the Astral element, the Sun, warmth, relief, and activeness. Doubles the potency of all the user's healing Spells (but not Abilities). Does not effect Cross-Class Skills/Spells.
When the Mystic Soul gem is first equipped, the user will start out in Yin-Attunement.
When level-synched, the user will be automatically switched to Yin-Attunement.
These attunements are permanent and cannot be dispelled or deactivated.
Healing Spells and Abilities
-Astral Prayer: Spell. Heal a selected target. Potency of 200. 2 second cast time. 2.5 second recast.
-Cleanse: Spell. Removes a single detrimental effect from a selected target. 1 second cast time. 2.5 second recast.
-Earth's Blessing: Spell. Heals all partymembers with in 15 yalms of the user and reduces all Damage they receive by 10% for 5 seconds. Potency of 100. 2 second cast time. 2.5 second recast.
-Phoenix: Spell. Resurrect a selected target to a weakened state (Can be used during battle without a trait). Instant cast time. 10 second recast.
-Stillness: Spell. Heals a selected target. Additionally, places a barrier on them that will absorb damage equal to x1.3 the amount healed (Duration: 30 seconds). Potency of 125. 2 second cast time. 2.5 second recast.
-Astral Blessing: Ability. Heal a selected target. Potency of 600. Instant cast time. 60 second recast.
-Clear Tranquility: Ability. Heal all partymembers with in 15 yalms of the user and decrease Damage they receive by 10% for 10 seconds. Potency of 400. Instant cast time. 30 second recast.
-Faith: Ability. Damage a selected target, then place Regen-effects on all party members with in 15 yalms of the target, healing for 50% of the damage done, spread out through 21 seconds (rounded up to the nearest whole number). Potency of 200. Instant cast time. 120 second recast.
-Phoenix Rising: Ability. Can only be used under Yang-Attunement and cannot be used if the user is in a Weakened condition. Resurrect a selected target to full HP, MP, and TP but places their Weakened condition on the user. Additionally, Path of the Soul will be placed in a 30 second cooldown. Instant cast time. 300 second recast.
Offensive Spells and Abilities
-Air Render: Spell. Damage a selected target and all enemies with 5 yalms of them. Additionally, spreads all Corruption and Delirium effects the selected target has onto all enemies hit. Potency of 50. Instant cast time. 10 second recast.
-Aurabolt: Spell. Damage a selected target. Potency of 75. 2.5 second cast time. 2.5 second recast.
-Corruption: Spell. Deal unaspected damage a selected target for 21 seconds. Potency of 18. 2.5 second cast time. 2.5 second recast.
-Delirium: Spell. Places a barrier on a selected target that damages them everytime they attack for 18 seconds. Barrier cannot be replaced/overwritten. Potency of 50. Instant cast time. 5 second recast.
-Earth Render: Spell. Damage all enemies with in a 10 yalm frontal column. Potency of 50. Instant cast time. 2.5 second recast.
-Trepidation: Spell. Can only be used under Yin-Attunement. Places a 5 yalm AoE that will damage all enemies with in and lower their Damage Dealt by 5% for 21 seconds. Potency of 13. Instant cast time. 30 second recast.
-Quiescence: Ability. Damage a selected target and place Silence on them for 1 second. Potency of 50. Instant cast time. 30 second recast.
-Umbral Fist: Ability. Deal unaspected damage to a selected target. Additionally, damage the target over time for 24 seconds, recovering TP equal to the damage. Potency of 20 for the attack and 35 for the DoT. 2.5 second cast time. 120 second recast.
Other Spells and Abilities
-Enlighten: Spell. Effect changes depending on what Attunement the player is currently in. Instant cast time. 60 second recast.
Yin-Attunement: Increase the Critical Hit Rate of all partymembers with in 15 yalms of the user by 5% for 30 seconds.
Yang-Attunement: Increase the Healing Potency of all partymembers with in 15 yalms of the user by 5% for 30 seconds.
-Fervor: Spell. Decrease Damage the selected target receives by 10% for 15 seconds. Instant cast time. 60 second recast.
-Aura Charge: For 15 seconds, increase the amount of Limit Break generated by partymembers with in 10 yalms of the user by 5%. Instant cast time. 300 second recast.
-Condemn: Ability. Place a debuff on a selected target, depending on what Attunement the player is currenlty in, for 10 seconds. Instant cast time. 120 second recast.
Yin-Attunement: Increase Damage the target recieves by 10%.
Yang-Attunement: Decrease the target's Damage Dealt by 10%.
-Harmony: Ability. Makes the user's next Astral Prayer, Cleanse, Stillness, or Fervor effect all partymembers with in 15 yalms of the user, while increasing their TP cost by x1.3 (Duration: 15 seconds). Astral Prayer's Potency is change to 150, Stillness's to 75, and Fervor will only reduce half the Damage. Instant cast time. 5 second recast.
-Empowerment: Ability. For 10 seconds, all of the user's spells will be cost free and they will gain TP equal to what the cost was going to be. Instant cast time. 120 second recast.
-Heaven's Blessing: Ability. Grants the player both Yin and Yang-Attunements for 15 seconds. After both effects wear off, the player will be in Yang-Attunement and Path of the Soul will go into a 15 second cooldown. Instant cast time. 200 second recast.
-Path of the Soul: Ability. Switches the user's Yin-Attunement buff to Yang-Attunement and vice-versa. Instant cast time. 5 second recast.
-Prophesize: Ability. Place a 5 yalm AoE that will decrease a certain type of damage, depending on what Attunement the player is currently in, for 10 seconds. Instant cast time. 60 second recast.
Yin-Attunement: Decreases Physical Damage by 15%.
Yang-Attunement: Decreases Magical Damage by 15%.
-Tooth-for-Tooth: Ability. If the player is not in Yang-Attunement, they will be automatically switched into it. Lower a selected target's damage dealt by 10% for 20 seconds. Path of the Soul will be placed in a 25 second cooldown. Instant cast time. 80 second recast.
Skill Level and Traits
Skill Level
1. Aurabolt
2. Astral Prayer
4. Delirium
6. Path of the Soul
8. Fervor
10. Corruption
12. Condemn
15. Quiescence
18. Cleanse
22. Phoenix
26. Empowerment
30. Earth Render
*Quest* 30. Harmony
34. Stillness
*Quest* 35. Earth's Blessing
38. Air Render
*Quest* 40. Enlighten
42. Tooth-for-Tooth
*Quest* 45. Astral Blessing
46. Trepidation
*Quest* 50. Prophesize
*Quest* 50. Faith
*Quest* 52. Clear Tranquil
*Quest* 54. Umbral Fist
*Quest* 56. Heaven's Blessing
*Quest* 58. Aura Charge
*Quest* 60. Phoenix Rising
Traits
8. Enhanced Mind: Increase Mind by 2.
14. Enhanced Mind II: Increase Mind by 4.
16. Fervent Prayer: Fervor's cooldown is now 30 seconds.
20. Maim and Mend: Increases base action damage and HP restoration by 10%.
24. Aurablast: Aurabolt's potency is now 90 (180 under under Yin-Attunement).
28. Enhanced Mind III: Increase Mind by 6.
32. Enhanced Condemn: Condemn's cooldown is now 90 seconds.
36. Enhanced Corruption: Corruption now last for 30 seconds. Additionally, it will now reduce the target's Damage Dealt by 5% for 10 seconds.
40. Maim and Mend II: Increases base action damage and HP restoration by 30%.
44. Divine Judgement: Grants a 25% chance when Fervor is cast, it will reduce Damage the target receives by an additional 10%.
48. Cup of Life: Grants a 15% chance when Astral Prayer is cast, the user will receive a 10% increase to their Healing Potency for 10 seconds.