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  1. #1
    Player
    Attackofthecat's Avatar
    Join Date
    Dec 2014
    Posts
    2
    Character
    Attack Ofthecat
    World
    Diabolos
    Main Class
    Conjurer Lv 60

    Dragoon rotation

    Could someone please post their dragoonrotation (lvl 60) Many thanks !!
    (0)
    Last edited by Attackofthecat; 04-24-2016 at 06:56 AM.

  2. #2
    Player
    Rawrz's Avatar
    Join Date
    Jul 2015
    Posts
    1,704
    Character
    Sir Rawrz
    World
    Gilgamesh
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Attackofthecat View Post
    Could someone please post their dragoonrotation (lvl 60) Many thanks !!
    http://forum.square-enix.com/ffxiv/t...A-DPS-Paradigm

    Quote Originally Posted by Dervy View Post
    Basic Opener for Beginner Dragoons

    This is a basic opening rotation for new level 60 Dragoons who want a feel of how the Opener and the Rotation works. The GK management in this opening oCD rotation has been set up for much easier play for players to understand the GCD, BotD and GK relationships.

    H -> [BL+BFB] -> ID -> [DRAC-POT] -> DI -> [IR + BOTD] -> CT -> [PS+ LEGS] -> 4TH -> [GK] -> P -> [JUMP] -> TT -> [DFD] -> VP -> [LIFES] -> FT -> [SPD] -> 4TH -> Repeat

    A few alternatives to this opener are:
    Precasting Battle Litany before the Pull
    Withholding Legsweep until after your Full Thrust Combo

    In this basic opener, GK has been set-up to be used after the first Thrust combo, or Chaos Thrust. Using GK in this manner will always ensure you're using GK with 21s+ on your BotD timer, alleviating all pressure from the new Dragoon from knowing where to pop BotD.


    Advanced Opener

    The issue with the basic Dragoon Opener is that

    a) Your Potion, depending on your skillspeed, won't buff up your Wheeling Thrust
    b) Your GK placement, being used right after the first combo, makes it rather risky for next "4th" to keep BotD up, with only 1 second to spare
    c) Internal release is buffing an ability which is already affecting Life Surge

    And so, here's an even better opener:

    H -> [BL+BFB] -> ID -> [IR+BOTD] -> DI -> [DRAC-POT] -> CT -> [PS+ LEGS] -> 4TH -> [JUMP] -> P -> [SSD] -> TT -> [DFD] -> VP -> [LIFES + GK] -> FT -> 4TH -> Repeat

    A few changes.

    Firstly, IR + BOTD and your Potion Placement has been switched around. This will allow, with enough Skillspeed, for you to buff your Wheeling Thrust by your Potion and Internal Release to buff your Disembowel, for a very big Potency Increase.

    Geirskogul has been moved to the end of the rotation and weaved with Life Surge. Yes, Life Surge will still buff your Full Thrust, but moving Geirskogul away allows you to fit Spineshatter Dive into main bulk of the rotation and makes it generally safer.

    The burst capabilities of this Opener is a lot stronger than the basic opener. That is for certain.
    (1)

  3. 04-24-2016 07:26 AM