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  1. #31
    Player MilesSaintboroguh's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    5,764
    Character
    Miles Saintborough
    World
    Balmung
    Main Class
    White Mage Lv 100
    Diadem basically had potential, but it was just a lot of empty space with nothing to do besides killing mobs and gathering. This could have been an excellent way to get another use out of treasure maps.
    (9)

  2. #32
    Player
    Altanas's Avatar
    Join Date
    Jun 2011
    Location
    Bastok
    Posts
    748
    Character
    Altanas Aidendale
    World
    Excalibur
    Main Class
    Lancer Lv 70
    Quote Originally Posted by EdwinLi View Post
    So we have a solo mode and a team mode for thus place.

    I wonder how many people will go into the place Solo for the Solo challenge
    It will probably be my place of solace when I want some "me" time.
    (0)

  3. #33
    Player
    Nalien's Avatar
    Join Date
    Oct 2012
    Posts
    3,784
    Character
    Taisai Jin
    World
    Twintania
    Main Class
    Lancer Lv 64
    Quote Originally Posted by MilesSaintboroguh View Post
    Diadem basically had potential, but it was just a lot of empty space with nothing to do besides killing mobs and gathering. This could have been an excellent way to get another use out of treasure maps.
    Sorry to get off topic, but I think Treasure Maps would be better served making standard dungeons slightly more entertaining. You go in, "Hey, I've got a map for here" and that acts as sort of an optional objective to do in the dungeon, and everyone damn well wants to do it because its easy extra tomestones. You wouldn't always have a run of Neverreap where someone breaks up the monotony with a map, but you might occasionally... This would also have the added benefit of putting more people back into various dungeons, if I get a map that points me to Sohm Al, I'll queue Sohm Al, where as right now my only reason to do that is leveling (which I'll eventually be done with) or the Anima quest (same thing), maps would provide a constant reason to jump back into such dungeons. Furthermore, they could put maps in the dungeons... Rather than opening a chest to the fanfare of Blank Prisms, you might obtain something that has your group going "Wait, lets go back and do this!". Could even slap Hunts in there for that matter, open a chest, it contains something to spawn a Hunt enemy so you go do that for the rewards, though as far as open world Hunts go, I'd much rather see them turned into "endgame" Levequests.

    Would be interesting if the apply something like that to this Palace, actually... This game needs more horizontal progression, would be quite nice if you reach a point in the Palace where the path is blocked and you need <Item#42>, so you ask around, find out <Item#42> drops in Aurum Vale (because I'm literally Satan), so you have new reason to do Aurum Vale (or you can just buy the item off the Market Board). I'd enjoy that, since it would make it even more of a quest to reach the end of this place, though I can totally understand others not wanting anything remotely like that...
    (8)
    Last edited by Nalien; 04-24-2016 at 04:14 AM.

  4. #34
    Player
    Sinistral's Avatar
    Join Date
    Apr 2016
    Posts
    26
    Character
    Alastor Alvein
    World
    Excalibur
    Main Class
    Paladin Lv 60
    Quote Originally Posted by Altanas View Post
    It will probably be my place of solace when I want some "me" time.
    Handling your "spear" on an old, dark and mossy dungeon...

    Also, please dungeon be near west shroud. I want to see west shroud and that yellow crystal.
    (1)

  5. #35
    Player
    whythehate's Avatar
    Join Date
    Jun 2015
    Posts
    73
    Character
    Wtbgu'cum Chepgillolz
    World
    Phoenix
    Main Class
    Gladiator Lv 52
    Completely agree with what Nalien said, man if this led to a Mythic style relic weapon quest line that actually contained "hard" things to do that would be sick.

    Relic for casual, Mythic for the hard-core.
    (3)

  6. #36
    Player
    Averax's Avatar
    Join Date
    Mar 2015
    Posts
    2,446
    Character
    Ven Black
    World
    Coeurl
    Main Class
    Black Mage Lv 100
    I wonder what sort of rewards will be attached.

    I'm also curious about the solo-play aspect. I can only imagine that soloing it as a healer will basically be the same as soloing a fate as a healer. Which is like watching paint dry.

    Ooo, they could give you a party of mediocre NPCs so that you could actually test your healing skill, rather than how much you can spam Malefic 2/Stone 3/Broil.

    I also hope they move away from the "few enemies that hit harder with a crapton of health" style to the "many smaller enemies with less health and less damage" style. They'd die at about the same rate, but it would be less like watching paint dry.
    (2)
    Last edited by Averax; 04-24-2016 at 04:38 AM.

  7. #37
    Player
    Iromi's Avatar
    Join Date
    Sep 2012
    Location
    Gridania
    Posts
    2,059
    Character
    Tilla Eversong
    World
    Siren
    Main Class
    Marauder Lv 50
    Hopefully this turns out well I wonder too what they plan to do with diadem...and what are the rewards from this?
    (0)

  8. #38
    Player
    Gilraen's Avatar
    Join Date
    May 2012
    Location
    Gridania
    Posts
    2,489
    Character
    Gilraen Bior
    World
    Midgardsormr
    Main Class
    Archer Lv 70
    This reminds me of the optional dungeon in Tactics. Hope it doesn't have too much in the way of 'too dark to see' areas.
    (0)

  9. #39
    Player
    myahele's Avatar
    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    4,644
    Character
    Tonrak Totorak
    World
    Gilgamesh
    Main Class
    Red Mage Lv 90
    I wonder if those weapons of light are the result of the new relic quest or could they the drops of these dungeons?




    It does appear like the weapon(s) used in the begining sequence
    (2)

  10. #40
    Player
    Airget's Avatar
    Join Date
    Mar 2011
    Posts
    2,612
    Character
    Airget Lamh
    World
    Hyperion
    Main Class
    Botanist Lv 100
    Quote Originally Posted by MilesSaintboroguh View Post
    Diadem basically had potential, but it was just a lot of empty space with nothing to do besides killing mobs and gathering. This could have been an excellent way to get another use out of treasure maps.
    What burned me about Diadem is I wish it could of been more like Dynamis, in the sense you have stages, you start with Bastok/Windurst/Jeuno/Sandoria, then move to Glacier, then to Xarcabard. It feels like what's missing from Diadem is the actual sense of exploring different islands with your airship. Instead it was exploring one zone with 3 difficulties. Instead those "difficulties" could of been from progressing through the "Diadem" content and not just 3 of the same instances with different coats of paint on them.
    (3)

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