Page 3 of 19 FirstFirst 1 2 3 4 5 13 ... LastLast
Results 21 to 30 of 185
  1. #21
    Player
    Nalien's Avatar
    Join Date
    Oct 2012
    Posts
    3,784
    Character
    Taisai Jin
    World
    Twintania
    Main Class
    Lancer Lv 64
    Quote Originally Posted by Airget View Post
    Since it sounds like the weight of gear IL won't matter much in this dungeon, they could actually use this as an opportunity to introduce item drops with horizontal progression that only work within this endless dungeon and focus on augmenting your skills to help you play on X job.

    They could even go a step further and add in items with horizontal progression to older content that again only work within this endless dungeon.
    The only problem I foresee with that is inventory space... If you're someone who takes full advantage of the armory system (levels everything), you've only just got enough space for existing Jobs... This is something that comes up in PvP too, thankfully Morale is utterly worthless, though it's still worth having a dedicated PvP set because stats like Accuracy and Parry are utterly worthless there (well, you need some Accuracy, but your PvE set will have far too much). Thankfully the way Morale works now, there is no need to have a dedicated PvP weapon, which is the armoury chest slot that should have the most problems. If this does though? Currently I have 2 free slots for weapons in my armoury chest, if I need to go get a dedicated Palace of the Dead weapon, I'm not going to be able to easily play around with multiple Jobs anymore...

    I'd actually prefer it if gear does nothing, even in PvE I'd rather have a system where gear is literally just for Glamour, and stat progression is earned by doing content. So if you want the maximum stats possible, you have to do everything. That would provide value to everything, you'd do Alexander when it comes out, then you'd do Void Ark as well because that'll raise your stats, rather than dropping gear you don't need anymore... All the Primals would have value, Bismarck wouldn't have been an awkward stepping stone... I made a much more detailed post on this concept somewhere in the past, I really hope this new content plays around with that kind of progression system...
    (1)

  2. #22
    Player
    EdwinLi's Avatar
    Join Date
    Aug 2013
    Posts
    4,887
    Character
    Edwin Li
    World
    Balmung
    Main Class
    Machinist Lv 100
    So we have a solo mode and a team mode for thus place.

    I wonder how many people will go into the place Solo for the Solo challenge
    (0)

  3. #23
    Player
    Derio's Avatar
    Join Date
    Jun 2015
    Posts
    3,380
    Character
    Derio Uzumaki
    World
    Sargatanas
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by EdwinLi View Post
    So we have a solo mode and a team mode for thus place.

    I wonder how many people will go into the place Solo for the Solo challenge

    Probably alot of people
    (8)

  4. #24
    Player
    Canadane's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    7,499
    Character
    King Canadane
    World
    Hyperion
    Main Class
    Sage Lv 100
    One of the first things I'll do come 3.35 will be the solo challenge. Gotta see what's what and who's for, before I mentor people about it.
    (4)

    http://king.canadane.com

  5. #25
    Player
    Reinha's Avatar
    Join Date
    Mar 2015
    Location
    Finland
    Posts
    4,069
    Character
    Reinha Sorrowmoon
    World
    Odin
    Main Class
    Reaper Lv 100
    Quote Originally Posted by EdwinLi View Post
    So we have a solo mode and a team mode for thus place.

    I wonder how many people will go into the place Solo for the Solo challenge
    I will . I hope it will be really tough for both solo and team adventurers and that it will come with exclusive rewards. That would solve the complaints about lack of content, lack of new content, lack of midcore content and lack of light party + solo content.
    (3)
    Graphics
    MSQ
    Viper

  6. #26
    Player
    Rakiria's Avatar
    Join Date
    May 2015
    Posts
    343
    Character
    E'gao Tia
    World
    Louisoix
    Main Class
    Astrologian Lv 100
    if this is, like someone said, for new players too, that's really great! So newer players who are not too fast at leveling have something relevant to do too ^.^
    (0)
    dank meme

  7. #27
    Player
    Nalien's Avatar
    Join Date
    Oct 2012
    Posts
    3,784
    Character
    Taisai Jin
    World
    Twintania
    Main Class
    Lancer Lv 64
    I'm really pleased it says "up to 4 adventurers", one of my biggest gripes with content in this game is the rigid party requirements... I find the undersized option for 2.x content to be the greatest thing Heavensward added thus far, I'd rather duo Shiva (Extreme) than do current content with 8... Was finishing up the early quests for my Summoner Anima weapon the other day, got to the Vault, tank was AFK from the get-go, went through with Titan-Egi, a Scholar and Monk all the way past the second boss before a replacement tank showed up. That was more fun and more memorable than literally any other dungeon encounter done the standard way. Likewise, soloing the 2.x dungeons for that weapon was a blast. Things are just more fun for me like that, so I'll welcome any content which embraces that.

    I just hope this doesn't result in Diadem being "finished". I actually find Diadem OK, I like that I can just go in duo and get stuff done, but as an event in general? It's terrible. There is no structure, just go in and grind the same enemies until you're kicked out... IMO it should have been like Sky or Dynamis, heck even Abyssea would be an improvement, and I loathed Abyssea. I'd really hate for them to just close the book on Diadem at this point... It's got potential, they just need to put some actual effort in and structure it like a proper event...
    (1)

  8. #28
    Player
    Canadane's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    7,499
    Character
    King Canadane
    World
    Hyperion
    Main Class
    Sage Lv 100
    A lot of people hate on the Diadem, but it was actually decent. A bit mindless but decent. It's even still used today as the fastest way to get tier V materia.
    I think the Diadem could have used no flight. Just those jump pads. It would have ensured a real sense of danger and adventure in this large area that you cannot quickly traverse. Hopefully, this deep dungeon is like that. Dangerous, adventurous, fun. I don't even need a killer reward, I just want some adventure.
    (8)

    http://king.canadane.com

  9. #29
    Player MilesSaintboroguh's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    5,764
    Character
    Miles Saintborough
    World
    Balmung
    Main Class
    White Mage Lv 100
    And this is what our missing 3rd dungeons are going towards. Let us see how this one pans out.
    (1)

  10. #30
    Player
    Nalien's Avatar
    Join Date
    Oct 2012
    Posts
    3,784
    Character
    Taisai Jin
    World
    Twintania
    Main Class
    Lancer Lv 64
    Oh I don't think Diadem is terrible, I just think it wastes a lot of potential. I agree flying ruins it somewhat, but they absolutely need that with the current durations (which they nerfed for no logical reason...). If it was just a regular zone that was fairly difficult to reach (like Sky/Sea), or an instance you can extend your stay in (like Dynamis/Abyssea), then removing flying would absolutely make sense. As it is though, it's just "Hunts: The Instance", and I think that was terrible when it was new and popular, now that it's empty I find it OK (though anyone without easy access to a FC Airship is basically outright screwed). The NM system in particular just irritates me, there is no direction or sense of progression in the zone, just farming the same enemies for worthless gear to get Spoils. I'd cut out the gear for the most part, and just have Spoils drop directly, have regular enemies force pop bigger versions like the kinda do already with Fresh Tracks, have those enemies drop items used to spawn other NMs, who in turn drop items to spawn bigger NMs, and so on until you're facing Absolute Virtue. Slap a nice time extension in those caves perhaps, have the caves blocked off by either roots or rocks, which you can battle to destroy, and/or have Botanists/Miners gather away at them to remove them... That would be an amazing event IMO...

    As for Palace of the Dead... I'm getting a real Treasure of Aht Urhgan vibe from it now... Progression is similar to Nyzul Isle. Stats are similar to Salvage... Dare I hope for some special chambers with super bosses, who will allow you to face a mega boss if you defeat all of them? Gah! We're getting new Grand Company ranks soon too, and now I can't help but hope for some sort of Assault style event for it... Don't even get me started on how vastly improved the Anima questline could be by a Mythic weapon quest style conclusion! Or Besieged... Besieged... I've been telling SE to copy Treasure here for too long, do it SE! The hype overload may kill me, but it'll be worth it!
    (5)

Page 3 of 19 FirstFirst 1 2 3 4 5 13 ... LastLast