I'm actually really stoked about this.![]()
I'm actually really stoked about this.![]()
You will keep your jobs at 60 but for this content it will have its own progression where you start at level 1 again within the dungeon and you level up in there. The ranking system is basically how far people get in the dungeon based on job. If I the furthest in the dungeon like Floor 70 I would be in first.
This sounds super fun and I am excited for it!
I just hope I can be capable as a SCH since I'll probably be doing this with friends way more than solo. Up until level 30 my only healing abilities will be my fairy and physick. Not even esuna until 35, and no AoE heal until 40. (Unless you count Selene but that cooldown timer... lol)
As someone who does not have time for extended gathering, no time to wait around for people to do low clear % content (not savage) and absolutely despises what crafting has become this is like a dream come true!
If they do it right, this will be something I will do every day and love it.
Now, for the love of all that is good, please give it lots of attention.
Will all jobs be able to clear? How are the rewards? Are they varied and useful? How are these rewards obtained? It would be good if its both from bosses, mobs and hidden chests. Does it have hidden rooms for more exploration? How much RNG is involved in this? Too much and you lose people. Give it some lore, like stone monuments that explain the history or something that will shed light on the backstory of the place and its use. Will it have a weekly quest? To me, it would be good if it did. Give it a surprise element, like mobs crawling our of the ground or falling from the ceiling.
This is a wonderful opportunity, lets make it good!
Last edited by Erudito; 04-26-2016 at 02:09 AM. Reason: More stuff :D
Imagine... what if SE does a good job with this AND manages to fix the Diadem?
XIV's endgame scene at the moment is incredibly weak. The game desperately needs endgame content that doesn't ultimately get reduced to eight-man statics and monotonous jump roping.
Between deep dungeons and the Diadem, we have the potential for solo, small-group and large-scale endgame content.
Come on, SE... DO THIS RIGHT!!!!
I really dislike the independent progression system. The last thing I want after weeks/months (whatever it is) of obtaining my gear is for it to become worthless. This works in both ways, gear I've worked hard to obtain will be negligible in there, and progress I work hard to obtain there will be negligible outside of it. To me, this makes this content a pass.
We'll see how it goes though, it may be a fun. Though in all honesty, I play an MMO to keep my progression of my character.
On a side note, this seems a lot like Fractal of the Mists from GW2
I hope the gear itself is more for the use in the dungeon itself instead of outside content like tome/raid sperate them. This be a good way of slowly add some horizontal stats to this feature for small group content. Though I hope they add more inventory storage at the entrance to gear up for it or something here to hope.
Last edited by odintius; 04-26-2016 at 02:40 AM.
Sounds cool, but SE fooled me before with """exploratory""" missions.
How does it add horizontal progression if it is only usable inside. That just means we have 2 separate vertical progressions for two different areas.I hope the gear itself is more for the use in the dungeon itself instead of outside content like tome/raid sperate them. This be a good way of slowly add some horizontal stats to this feature for small group content. Though I hope they add more inventory storage at the entrance to gear up for it or something here to hope.
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