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  1. #11
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Nekodar View Post
    Sounds like a good motivator to not screw up there...
    Having to restart the fight because you died is good enough of a motivator. Having to wait to try again (because of things not directly related to the fight or game dps mind you, but cooldowns) feels more like a punishment than a deterrence in that regard. Infact I don't think anyone even talks about having to wait 2 minutes or wanting to avoid it because of a wipe, just the frustration of a wipe actually happening on what could have been a clear attempt.

    Quote Originally Posted by Nekodar View Post
    From my perspective it sounds like your group have the wrong mindset going into the fight. Thinking "if we only had cooldown reset..." instead of "we need to get better at handling this. what can we do?".
    In response to the latter, the group already has that planned, it's all about execution rather than replanning (which can be more detrimental because you're essentially changing up something that's probably working in the first place, just not executed properly). However when it comes to a clear attempt, you neeed to be able to pull out reasonable amounts of dps in order to meet the dps check...hence you wait for cooldowns.

    Quote Originally Posted by Nekodar View Post
    Again from my perspective, cooldown reset would cause quicker burnout and less progress due to people thinking "we'll just wipe and try again" without stopping to think about what went wrong and how to do it better next time.
    And from my perspective, dying to the first set of mirage on blaster because the OT had to run a full half circle to get to a landmine and waiting for 2 minutes is a faster way to burn out. It breaks the pacing of the fight, there's nothing to change up in regards to strategy, and we want to down blaster before the third landmines explode, so we need the extra dps during progression.

    When people keep pointing out the part where you talk about and plan something different, I think they forget that this only really applies to world first progression and no one knows the fights. The fights are so incredibly scripted that you'll only ever have 2, maybe 3 valid strategies to handling it. Everything else would make it harder than it needs to be. And even after that ,you'll just round back to what I said previously and that it'd just come down to execution (and you'd need the extra dps to meet the enrage timer on a first-clear attempt).
    (11)
    Last edited by RiceisNice; 04-30-2016 at 09:33 PM.
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