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  1. #31
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Quote Originally Posted by LeeraSorlan View Post
    are you saying it absolutely cant be done? sure, on the primal encounters and some raid bosses everyone is in the fight if one starts the fight, but look at something like (for example of course) T11 at i130.
    T11 requires a total party wipe to reset the fight because there's no entrance or barrier.

    Quote Originally Posted by LeeraSorlan View Post
    it is completely possible to get one shot immediately, taking less than 5 seconds to die and respawn, taking a little over 3 seconds to use the shortcut and be right back with the party. assuming you arent playing on windows 95 and u take 10 years to load these two things, thats 8 seconds, getting rebuffed and blowing your shroud/potion/mana wahtsit abilties going in as a healer, its definantly possible to do this in 15 seconds or less.
    The black screen fading to black as you return to the exit alone takes a second, then 3 seconds for the respawn animation, then you have the running back (or if you're using the shortcut, that's another 2 seconds for loading speed even on my rig).

    You're still also repsawning with 0 mp and 0 tp which is an issue espesically for healer, even with shroud. Even if it's possible as you put it, it's so incredibly impractical that you're at a disadvantage because of the resource loss.

    [QUOTE=Pells;3681042]The primal trials start you in the arena, yes. So does Midas 4. Midas 1-3 start you outside the arena.../QUOTE]

    As i mentioned earlier, you're more-than likely going to start at a disadvantage with the healer starting with less than half mana (even if you do blow their mana regen) because you're going to respawn with 0 mp and 0 tp. Even if this scenario was a example of an "Exploit", it's a silly one at that.
    (1)
    Last edited by RiceisNice; 04-30-2016 at 10:43 AM.
    ____________________

  2. #32
    Player
    Wizel's Avatar
    Join Date
    Mar 2014
    Posts
    65
    Character
    Wizel Balan
    World
    Gilgamesh
    Main Class
    Gladiator Lv 60
    They will never put it in, they want raiders to play and not cancel subscriptions. The faster people can clear content the less they play during the week. It is honestly the only thing I can think of for not putting it in, saying there would be exploits cannot be true, they use that cause they most likely cannot give the real reason.
    (0)
    Last edited by Wizel; 04-30-2016 at 01:40 PM.

  3. #33
    Player
    Tigerlilley's Avatar
    Join Date
    Aug 2014
    Posts
    508
    Character
    Tiger Lilia
    World
    Behemoth
    Main Class
    Monk Lv 90
    Running a8 again, the 120 seconds every perfect balance if someone messes a pentacle is destroying everyones mood. Its horrible :<
    (3)

  4. #34
    Player
    Nekodar's Avatar
    Join Date
    Feb 2013
    Location
    Ul'dah
    Posts
    2,104
    Character
    Nyaano Nohea
    World
    Midgardsormr
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by Tigerlilley View Post
    Running a8 again, the 120 seconds every perfect balance if someone messes a pentacle is destroying everyones mood. Its horrible :<
    Sounds like a good motivator to not screw up there...
    From my perspective it sounds like your group have the wrong mindset going into the fight. Thinking "if we only had cooldown reset..." instead of "we need to get better at handling this. what can we do?".

    Again from my perspective, cooldown reset would cause quicker burnout and less progress due to people thinking "we'll just wipe and try again" without stopping to think about what went wrong and how to do it better next time.
    (2)

  5. #35
    Player
    Nestama's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    4,351
    Character
    Nestama Eynfoetsyn
    World
    Lamia
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Nekodar View Post
    Sounds like a good motivator to not screw up there...
    From my perspective it sounds like your group have the wrong mindset going into the fight. Thinking "if we only had cooldown reset..." instead of "we need to get better at handling this. what can we do?".
    Mistakes happen, even if you know the fight perfectly (so it ends up with "sorry, lag happened" "kay"). Even if people talked about what they can do differently or whatever, it (usually) doesn't take 3-5 minutes to talk about it.
    (8)

  6. #36
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Nekodar View Post
    Sounds like a good motivator to not screw up there...
    Having to restart the fight because you died is good enough of a motivator. Having to wait to try again (because of things not directly related to the fight or game dps mind you, but cooldowns) feels more like a punishment than a deterrence in that regard. Infact I don't think anyone even talks about having to wait 2 minutes or wanting to avoid it because of a wipe, just the frustration of a wipe actually happening on what could have been a clear attempt.

    Quote Originally Posted by Nekodar View Post
    From my perspective it sounds like your group have the wrong mindset going into the fight. Thinking "if we only had cooldown reset..." instead of "we need to get better at handling this. what can we do?".
    In response to the latter, the group already has that planned, it's all about execution rather than replanning (which can be more detrimental because you're essentially changing up something that's probably working in the first place, just not executed properly). However when it comes to a clear attempt, you neeed to be able to pull out reasonable amounts of dps in order to meet the dps check...hence you wait for cooldowns.

    Quote Originally Posted by Nekodar View Post
    Again from my perspective, cooldown reset would cause quicker burnout and less progress due to people thinking "we'll just wipe and try again" without stopping to think about what went wrong and how to do it better next time.
    And from my perspective, dying to the first set of mirage on blaster because the OT had to run a full half circle to get to a landmine and waiting for 2 minutes is a faster way to burn out. It breaks the pacing of the fight, there's nothing to change up in regards to strategy, and we want to down blaster before the third landmines explode, so we need the extra dps during progression.

    When people keep pointing out the part where you talk about and plan something different, I think they forget that this only really applies to world first progression and no one knows the fights. The fights are so incredibly scripted that you'll only ever have 2, maybe 3 valid strategies to handling it. Everything else would make it harder than it needs to be. And even after that ,you'll just round back to what I said previously and that it'd just come down to execution (and you'd need the extra dps to meet the enrage timer on a first-clear attempt).
    (11)
    Last edited by RiceisNice; 04-30-2016 at 09:33 PM.
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  7. #37
    Player
    Altena's Avatar
    Join Date
    Apr 2012
    Posts
    1,362
    Character
    Altena Trife
    World
    Excalibur
    Main Class
    Lancer Lv 90
    If not a full reset, why not a partial?

    Drop all CD's to 30 secs after a wipe (if they would have exceeded those timers).
    (1)

  8. #38
    Player
    Pells's Avatar
    Join Date
    Sep 2013
    Posts
    361
    Character
    P'lha Tahl
    World
    Balmung
    Main Class
    Scholar Lv 90
    Quote Originally Posted by RiceisNice View Post
    As i mentioned earlier, you're more-than likely going to start at a disadvantage with the healer starting with less than half mana (even if you do blow their mana regen) because you're going to respawn with 0 mp and 0 tp. Even if this scenario was a example of an "Exploit", it's a silly one at that.
    ONE person starts at a disadvantage so seven others can have an advantage. You do know that there are already strategies in some fights where one raid member will deliberately eat a death so that more don't have to?
    (0)
    Oooh, shiney...

  9. #39
    Player
    Nestama's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    4,351
    Character
    Nestama Eynfoetsyn
    World
    Lamia
    Main Class
    Samurai Lv 100
    That type of reset doesn't really make sense, though, Pell. I think most assume a CD reset to be the second you Release, or in fights like A8S and EX Primals, when the entire party wipes.

    I can't think of a possible way to exploit that, since sacrificing a player to reset the boss will only reset their CD's, not the 7 others (would still need to wait for MP and TP, though).
    (4)

  10. #40
    Player
    Garotte14's Avatar
    Join Date
    Oct 2013
    Posts
    525
    Character
    Alayna Lazriel
    World
    Gilgamesh
    Main Class
    Red Mage Lv 70
    Quote Originally Posted by Nekodar View Post
    Again from my perspective, cooldown reset would cause quicker burnout and less progress due to people thinking "we'll just wipe and try again" without stopping to think about what went wrong and how to do it better next time.
    I think you're reaching on this. Like really reaching. If you're brand new to a fight and you're with your static, you honestly think you'll die when you see a new mechanic, then immediately wipe, and run in YOLO without discussing it? If you have a static that only talks about strategy because you're waiting on cooldowns, you might need to find a new static.
    (5)

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