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  1. #1
    Player
    Nekodar's Avatar
    Join Date
    Feb 2013
    Location
    Ul'dah
    Posts
    2,104
    Character
    Nyaano Nohea
    World
    Midgardsormr
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by Tigerlilley View Post
    Running a8 again, the 120 seconds every perfect balance if someone messes a pentacle is destroying everyones mood. Its horrible :<
    Sounds like a good motivator to not screw up there...
    From my perspective it sounds like your group have the wrong mindset going into the fight. Thinking "if we only had cooldown reset..." instead of "we need to get better at handling this. what can we do?".

    Again from my perspective, cooldown reset would cause quicker burnout and less progress due to people thinking "we'll just wipe and try again" without stopping to think about what went wrong and how to do it better next time.
    (2)

  2. #2
    Player
    Nestama's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    4,353
    Character
    Nestama Eynfoetsyn
    World
    Lamia
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Nekodar View Post
    Sounds like a good motivator to not screw up there...
    From my perspective it sounds like your group have the wrong mindset going into the fight. Thinking "if we only had cooldown reset..." instead of "we need to get better at handling this. what can we do?".
    Mistakes happen, even if you know the fight perfectly (so it ends up with "sorry, lag happened" "kay"). Even if people talked about what they can do differently or whatever, it (usually) doesn't take 3-5 minutes to talk about it.
    (8)

  3. #3
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Nekodar View Post
    Sounds like a good motivator to not screw up there...
    Having to restart the fight because you died is good enough of a motivator. Having to wait to try again (because of things not directly related to the fight or game dps mind you, but cooldowns) feels more like a punishment than a deterrence in that regard. Infact I don't think anyone even talks about having to wait 2 minutes or wanting to avoid it because of a wipe, just the frustration of a wipe actually happening on what could have been a clear attempt.

    Quote Originally Posted by Nekodar View Post
    From my perspective it sounds like your group have the wrong mindset going into the fight. Thinking "if we only had cooldown reset..." instead of "we need to get better at handling this. what can we do?".
    In response to the latter, the group already has that planned, it's all about execution rather than replanning (which can be more detrimental because you're essentially changing up something that's probably working in the first place, just not executed properly). However when it comes to a clear attempt, you neeed to be able to pull out reasonable amounts of dps in order to meet the dps check...hence you wait for cooldowns.

    Quote Originally Posted by Nekodar View Post
    Again from my perspective, cooldown reset would cause quicker burnout and less progress due to people thinking "we'll just wipe and try again" without stopping to think about what went wrong and how to do it better next time.
    And from my perspective, dying to the first set of mirage on blaster because the OT had to run a full half circle to get to a landmine and waiting for 2 minutes is a faster way to burn out. It breaks the pacing of the fight, there's nothing to change up in regards to strategy, and we want to down blaster before the third landmines explode, so we need the extra dps during progression.

    When people keep pointing out the part where you talk about and plan something different, I think they forget that this only really applies to world first progression and no one knows the fights. The fights are so incredibly scripted that you'll only ever have 2, maybe 3 valid strategies to handling it. Everything else would make it harder than it needs to be. And even after that ,you'll just round back to what I said previously and that it'd just come down to execution (and you'd need the extra dps to meet the enrage timer on a first-clear attempt).
    (11)
    Last edited by RiceisNice; 04-30-2016 at 09:33 PM.
    ____________________

  4. #4
    Player
    Altena's Avatar
    Join Date
    Apr 2012
    Posts
    1,362
    Character
    Altena Trife
    World
    Excalibur
    Main Class
    Lancer Lv 90
    If not a full reset, why not a partial?

    Drop all CD's to 30 secs after a wipe (if they would have exceeded those timers).
    (1)

  5. #5
    Player
    Nestama's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    4,353
    Character
    Nestama Eynfoetsyn
    World
    Lamia
    Main Class
    Samurai Lv 100
    That type of reset doesn't really make sense, though, Pell. I think most assume a CD reset to be the second you Release, or in fights like A8S and EX Primals, when the entire party wipes.

    I can't think of a possible way to exploit that, since sacrificing a player to reset the boss will only reset their CD's, not the 7 others (would still need to wait for MP and TP, though).
    (4)

  6. #6
    Player
    Noxifer's Avatar
    Join Date
    Jan 2014
    Posts
    1,177
    Character
    C'alih Tia
    World
    Phoenix
    Main Class
    Scholar Lv 70
    Quote Originally Posted by Nestama View Post
    That type of reset doesn't really make sense, though, Pell. I think most assume a CD reset to be the second you Release, or in fights like A8S and EX Primals, when the entire party wipes.

    I can't think of a possible way to exploit that, since sacrificing a player to reset the boss will only reset their CD's, not the 7 others (would still need to wait for MP and TP, though).
    This makes a good point. Resetting cooldowns at "release to start" (i.e. not being raised), and activating said measure only in Raid and Trial duties would be good. Of course, to me it'd be fine to have it in Dungeons as well. PvP... Probably not. Don't really play it myself, but I can imagine it could lead to balance issues. But since they're clearly capable of having a different skillset (and LB system) in PvP, I'm pretty sure they'd be able to have a different "release to start" mechanic in there as well.
    (4)

  7. #7
    Player
    Garotte14's Avatar
    Join Date
    Oct 2013
    Posts
    525
    Character
    Alayna Lazriel
    World
    Gilgamesh
    Main Class
    Red Mage Lv 70
    Quote Originally Posted by Nekodar View Post
    Again from my perspective, cooldown reset would cause quicker burnout and less progress due to people thinking "we'll just wipe and try again" without stopping to think about what went wrong and how to do it better next time.
    I think you're reaching on this. Like really reaching. If you're brand new to a fight and you're with your static, you honestly think you'll die when you see a new mechanic, then immediately wipe, and run in YOLO without discussing it? If you have a static that only talks about strategy because you're waiting on cooldowns, you might need to find a new static.
    (5)

  8. #8
    Player
    Pells's Avatar
    Join Date
    Sep 2013
    Posts
    361
    Character
    P'lha Tahl
    World
    Balmung
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Garotte14 View Post
    I think you're reaching on this. Like really reaching. If you're brand new to a fight and you're with your static, you honestly think you'll die when you see a new mechanic, then immediately wipe, and run in YOLO without discussing it? If you have a static that only talks about strategy because you're waiting on cooldowns, you might need to find a new static.
    With how the fights are so heavily scripted, there comes a point where everybody knows what needs to happen. It's a matter of training your muscle memory and reflex to see it through consistently. You know when you fucked up, and can probably call it before the wipe even finishes happening. Not every wipe, especially a week or two into trying, is going to need a long discussion after it.
    (3)
    Oooh, shiney...

  9. #9
    Player
    Brannigan's Avatar
    Join Date
    Mar 2011
    Posts
    1,486
    Character
    Will Brannigan
    World
    Excalibur
    Main Class
    Paladin Lv 80
    POSTING WHILE WAITING FOR IMPORTANT COOLDOWNS. I guess we could change our strategy every other pull to reflect cooldown readiness or I could just switch jobs this raid tier again . Or you could sell a cooldown reset item in the cash shop



    Just make a potion or something that you can only use out of combat. Or just make them reset when the screen darkens like they should have for the past 3 years or whatever.
    (1)
    Last edited by Brannigan; 05-01-2016 at 10:08 AM.

  10. #10
    Player
    Alistaire's Avatar
    Join Date
    Sep 2013
    Posts
    2,980
    Character
    Your Character
    World
    Sargatanas
    Main Class
    Blue Mage Lv 60
    Why put A8S in the title here? Rest of the title works without it just fine.
    (1)

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