Do you have a source?Yoshi said that they will not reset CDs on raids because they believe that there should be a penalty to dying in a fight. It encourages players to fight harder because they don't want to sit around waiting for CDs. If the CDs were instantly reset upon a wipe, teams would call for wipes more frequently as there would be no penalty.
we already call for wipes , and we have been doing so since the 1 coil...if 1 tank died in some encounter it was wipe ,and enrage or failures , T9 times were a pain and here it comes Phase 3....and some1 fails ..... call WIPE ...u even wiped on P2-3 and practicing 4 was what one of two times a day, A6s is a good example too , if u fail in some of the first 3 bosses , is better to wipe wait on cds and start again....fun fun!
food only last 30 mins , WHY? if Yoshi really thinks the punishment of wiping is having to be bored for 5 min , while u see the food buff going away slow and painfully...we fight harder , but sometimes some1 mess up , or something unexpected comes , and there it goes like 10 min of my life...i enjoy raiding , is the most fun thing in FFXIV for me but food duration , potions , and the waiting on Cds sometimes burn out ppl.....
they want to GAIN raiders? or lose more raiders? trying to convince ppl to give raiding a try in FFXIV is worse than raiding....they know how it goes , it can be fun , but i gonna need to buy food every day , potions , i was saving gil for X or dont even have gil on the 1 place (yep , there is almost 0 need for gil) ....and 2h raiding? and lots of this 2h is waiting on Cds? omg no way ...thats sounds anything but fun , why i would do that? :S
Last edited by Warlyx; 04-28-2016 at 04:17 AM.
This is a fallacy since there is already a penalty of having to restart the fight. The 1~2 minutes of downtime is just attrition at that point when you get a wipe from messing up a single mechanic. there's no encouragement to "fight harder" if there is already the goal of clearing a fight in place.Yoshi said that they will not reset CDs on raids because they believe that there should be a penalty to dying in a fight. It encourages players to fight harder because they don't want to sit around waiting for CDs. If the CDs were instantly reset upon a wipe, teams would call for wipes more frequently as there would be no penalty.
Many of us have not only been hoping for this but expecting this for a long time now, and the lack of a genuine response has become a bit frustrating. The main "exploit" people mention is wiping until an optimal opener is achieved, but this is very unlikely unless the group knows the fight well and is optimizing which means they are probably farming for a speed run anyway so who does this harm? Changing a strategy to never use a long cd (living dead, holmgang, hallowed ground, and benediction) in the first five minutes is not a consideration for many groups just because of an artificial time gate. Cd's not resetting on a wipe contributes to frustration and burn out more than extending the time people want to play in my opinion. Especially in fights such as A8s where we sometimes end up waiting for cd's longer than we even got to fight on a preceding run.Trying to learn first phase on this fight (and any fights but this one especially) its hugely demoralizing when over a 3rd of the raid time is standing there with thumbs up butts waiting for CDs.
I've heard of groups having to change their entire strategy if they involved HG or Living Dead since the cooldown reset is just unbearable.
Its so frustrating having get to together 8 from all around the world to spend so much time just standing looking at the boss waiting.
CD reset exists in SSS there is literally no reason SE can't take the time to implement this HUGE quality of life upgrade in its end game.
My friend and our DRK for raid went to PAX, he told my raid he asked Yoshida if they would even implement CD resettin on wiping in an instance. He told us that he responded by saying "We'd be afraid of balance problems." Friend was baffled.
I'd recommend anyone who hasn't liked this post yet to do so for increased exposure on the skill reset issue. I'm not sure if it'll help but it does seem like the Dev team wants to know things of interest to the player base by the amount of likes it has.
They already have a screen fading mechanic built when a boss resets for many fights, just extend that screen fading for every fight, remove all buffs and reset all cooldowns with it, I fail to see how that would be exploited.
They will never put it in, they want raiders to play and not cancel subscriptions. The faster people can clear content the less they play during the week. It is honestly the only thing I can think of for not putting it in, saying there would be exploits cannot be true, they use that cause they most likely cannot give the real reason.
Last edited by Wizel; 04-30-2016 at 01:40 PM.
Running a8 again, the 120 seconds every perfect balance if someone messes a pentacle is destroying everyones mood. Its horrible :<
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