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Thread: Shorter Fights?

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  1. #1
    Player
    Warlyx's Avatar
    Join Date
    May 2011
    Posts
    3,065
    Character
    Warlyx Arada
    World
    Moogle
    Main Class
    White Mage Lv 90
    i kinda agree.... is so frustrating having that long battles , because once u learn phase 1 and 2....and u wipe on 3 ...u have to repeat 10 min battles over and over....add waiting on Cds....and somedays is a nightmare , no wonder that raiding pop is small :/

    i would prefer 8 bosses with less phases than 4 bosses with 3-4 phases
    (1)

  2. #2
    Player
    Airget's Avatar
    Join Date
    Mar 2011
    Posts
    2,621
    Character
    Airget Lamh
    World
    Hyperion
    Main Class
    Botanist Lv 100
    The shorter an encounter is designed for the easier it becomes? Look at your suggestion, saying to split these fights into two different ones. Yet by doing that you know what you do? One fight you start at 100% another fight you start at 100%. One fight you can win and then move on to the next one, then the next fight you can keep doing til you win.

    The aspect of having to do them in sucession is what makes it challenging because you have to be on your A game to succeed. By simply splitting it into two you simplify the difficult even though you say it's not about making content easier, you in essence do make content easier because now you have a fight which was designed with both parts in mind split into two in which you get to start at 100% for both.
    (0)

  3. #3
    Player
    Colt47's Avatar
    Join Date
    Jun 2011
    Location
    Uldah
    Posts
    1,809
    Character
    Kan Himaa
    World
    Balmung
    Main Class
    Gladiator Lv 100
    Actually, I'm in favor of shorter encounters that build up to a major, multi-phase encounter over just strait up tossing people into a meat grinder and hoping that everyone is on the same page for all phases of a fight. Right now in order to learn phase 3 of a fight everyone has to have done phase 1 and 2. If they broke encounter design up to have mini-bosses first that all use encounter mechanics found in the progressive phases of the final boss, people could conquer the separate phases at their own pace, and when they finally reach the last encounter they would have HAD to go through each individual phase of the fight. The mini-bosses would likely just give tokens or something towards vendor purchased gear while the last boss has the actual loot table of items.
    (0)

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