It's not exactly a category, since it rightfully 'does' exist in its own right. Certainly, I'm not throwing Lightning, Fire or Wind spells at an enemy everytime I cast Banish, so rightfully, it it separate in its execution, but it 'blends' all of them together.
Simplified, the elemental wheel is made up of three cycles; Umbral VS Astral, triangle cycles, and the natural elemental cycle. The first two are for combat purposes, while the last is more for shard collecting or other aspects.
Umbral VS Astral
Three elements of each branch will be effective against the other three, and vice versa. Fire, lightning and wind of the Astral triangle are effective against water, ice and earth of the Umbral triangle, and vice-versa.
Triangle cycles
Draw triangles for alternate elements, and form a separate weakness for each element.
Fire melts ice, which can block wind, which suffocates fire.
Water erodes earth, which envelops lightning, which boils and turns water into gas.
So that means Fire is weak to Umbral elements as well as Wind.
Lightning is doubly weak to Earth and weak to the other Umbral elements.
Wind is doubly weak to Ice, and weak to the other Umbral elements.
Water is doubly weak to Lightning, and weak to the other Astral elements.
Ice is doubly weak to Fire, and weak to the other Astral elements.
Earth is weak to all Astral elements as well as Water.
Natural order
The formation of the elements is basically the usual elemental weakness Fire-Water, Lightning-Ice, Wind-Earth organised in a circle with each pair on opposite sides. So that will make it so the order will be Fire -> Earth -> Ice -> Water -> Wind -> Lightning -> Fire.
Creatures elementally affiliated with Fire will drop Earth, Fire and Lightning shards.
Creatures elementally affiliated with Earth will drop Ice, Earth and Fire shards.
Creatures elementally affiliated with Ice will drop Water, Ice and Earth shards.
Creatures elementally affiliated with Water will drop Wind, Water and Ice shards.
Creatures elementally affiliated with Wind will drop Lightning, Wind and Water shards.
Creatures elementally affiliated with Lightning will drop Fire, Lightning and Wind shards.
Colour-coded for some people's convenience.
Hope this helps.
EDIT: Argh, just noticed hoe blinding the yellow is. Guess that makes it definitely astral then.


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