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  1. #1
    Player
    Defmetal's Avatar
    Join Date
    Mar 2011
    Location
    Delete Lalafell
    Posts
    397
    Character
    Eadieni Valefor
    World
    Hyperion
    Main Class
    Paladin Lv 100

    Shock Spikes on enemies needs adjustments

    Been doing some Pug leves against some Vile Gnats and they seem to have shock spikes, but since the patch they seem a little broken.

    Every single hit you land on them stuns you for 4 seconds. Every single hit.
    You punch them, 4 second stun, weaponskill 4 second stun. Counter attack, 4 second stun. It's not impossible to kill them and I'm not suggesting that, but what should be a 10 second fight (at most) drags out because you spend about 30 second stunned.

    We all know shock spikes can occasionally stun but it shouldn't be 100% rate. This has never been an issue pre-1.19
    (7)

  2. #2
    Player
    Griss's Avatar
    Join Date
    Mar 2011
    Location
    The Void
    Posts
    1,806
    Character
    Griss Stilgar
    World
    Sargatanas
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Defmetal View Post
    Been doing some Pug leves against some Vile Gnats and they seem to have shock spikes, but since the patch they seem a little broken.

    Every single hit you land on them stuns you for 4 seconds. Every single hit.
    You punch them, 4 second stun, weaponskill 4 second stun. Counter attack, 4 second stun. It's not impossible to kill them and I'm not suggesting that, but what should be a 10 second fight (at most) drags out because you spend about 30 second stunned.

    We all know shock spikes can occasionally stun but it shouldn't be 100% rate. This has never been an issue pre-1.19
    I will agree with this, enemy shock spikes are wee bit on the strong side with the stun proc rate now. I'm not ashamed to admit that post patch Prince of Pestilence has almost killed me simply due to the stun effect while he had spikes up.
    (1)
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  3. #3
    Player

    Join Date
    Aug 2011
    Location
    Uldah
    Posts
    426
    +1 to this. Try reporting this to the In-Game Bugs forum so it gets some consideration. Mob Shock Spikes is broken, and with the Auto Attack system it gets even worse since you instantly re-shock yourself unless you mash on the active mode button to go back into passive. Not everyone has Scouring Strike available to them or equipped to combat this and/or a dedicated archer to help out, so please nerf the proc rate to be similar to player Shock Spikes.
    (0)
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  4. #4
    Player
    Mishakai's Avatar
    Join Date
    Mar 2011
    Posts
    459
    Character
    Mishakai Katyn
    World
    Balmung
    Main Class
    Gladiator Lv 50
    I posted the same thing a week or so ago, and I totally agree.

    When I was doing the leve quests with the Vile Gnats, my gladiator was reduced to auto attack more often than not because the Shock Spikes stun effect was up all the time. 4 second debuff combined with 2.6 attack speed is not fun.
    (0)

  5. #5
    Player
    Esk's Avatar
    Join Date
    May 2011
    Location
    Gridania
    Posts
    604
    Character
    Esk N'tania
    World
    Balmung
    Main Class
    Gladiator Lv 50
    Strong lol, I cant remember what leve (GC? maybe one) I was doing but I remember it was almost, if not every hit I got stunned.
    lucky I was drunk so all it did was make us have a giggle then decide to log out an drink more..
    Win Win really i feel that time.
    (2)

  6. #6
    Player
    Defmetal's Avatar
    Join Date
    Mar 2011
    Location
    Delete Lalafell
    Posts
    397
    Character
    Eadieni Valefor
    World
    Hyperion
    Main Class
    Paladin Lv 100
    Yeah it was crazy, I never noticed this until I was on Pug today fighting a party of vile gnats. Spent the whole time stunned almost. I'm totally cool with shock spikes stunning but 100% activation rate? On even level mobs? That's just broken lol.

    Almost as broken as an En-Stun effective.
    (1)