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  1. #61
    Player
    Fynlar's Avatar
    Join Date
    Jan 2014
    Posts
    2,997
    Character
    Fynlar Eira
    World
    Hyperion
    Main Class
    Red Mage Lv 100
    I am still baffled by those enrage wipes at A8 where you die at 60%, but the second try you magically get enough dps. Miracle how fast can people improve.
    It's not that baffling. It's omnipresent in real life in general; people eventually grow complacent until they start to fail, at which point they redouble their efforts. It's a constant seesawing of effort put in, such that people don't expend more effort on things that they need to.

    People learn to do this sort of thing as young children, even -- for instance, seeing how far they can bend the rules without breaking them and getting into trouble.
    (2)

  2. #62
    Player
    Zojha's Avatar
    Join Date
    Aug 2015
    Posts
    3,565
    Character
    Lodestone Bait
    World
    Pandaemonium
    Main Class
    Gladiator Lv 1
    Quote Originally Posted by Waliel View Post
    But what if the bars are relatively even and you still hit enrage?
    Tank DPS is calculated with 1-2-3 aggro combo nonstop and healer DPS not calculated at all, so you can guess what "that" means.
    (0)

  3. #63
    Player
    Rawrz's Avatar
    Join Date
    Jul 2015
    Posts
    1,704
    Character
    Sir Rawrz
    World
    Gilgamesh
    Main Class
    Red Mage Lv 90
    Fun thing to do (especially as a ps3/4 player):
    Google fflogs
    Enter your name
    Select void ark on the right hand side and all bosses on the left. (Most likely to have an entry)
    Repeat with all categories until you see some scores.
    They may be a few months old.

    As a healer (sch) I'm about to see my healing contributions, cleric stance uptime, dps, accuracy, how often I'm overhealing, and other random things like how often I have fey wind up/rouse up. They tell you how you stack up compared to dps averages for the encounter (or hps, but that's less relevant)

    It's definitely a fun thing to explore your past fights with statistics.
    (0)

  4. #64
    Player
    Seraphix2407's Avatar
    Join Date
    Aug 2013
    Posts
    674
    Character
    Arawn Wymer
    World
    Omega
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by Cherie View Post
    Don't be the pancake hater... just don't.
    Ah! This has to be one of the best post on this forum.
    (1)

  5. #65
    Player
    Voltyblast's Avatar
    Join Date
    Aug 2014
    Posts
    735
    Character
    Rama Kagon
    World
    Balmung
    Main Class
    Warrior Lv 80
    I won't lie, having a better dps feedback should be something implemented already, because it could make a difference for some people.

    It did for me at least: for the longest time I played dps for fun, since my main is a tank and I obviously don't need to check for my dps. However as a dps my main focus is having high damage without dying, but I never knew how good I was doing. However I recently managed to get my dps properly and now that I see myself doing good damage alongside others, I REALLY feel more confident in my rotations and I never felt this good playing a dps. I suddenly realized that my damage was good and I've been playing dps more than ever, actually enjoying my runs as dps instead of fearing that my damage would draw everyone back.

    I know this thread isn't about parsers in specific, but I just wanted to say that "it" benefitted me a lot and having an official "dps feedback" of some sorts could benefit more and more people than anyone can imagine: and as of now I'm kind of leaving the tanking profession and going dps more and more often, because I'm more confident in my skills. Sure, you'll get the usual stick in the mud but you'll also get the one who wants to improve properly.

    And if someone starts to say "oh but it can be abused", I have said something about this in another thread.
    Quote Originally Posted by Voltyblast View Post
    The answer is simple: Everything can be abused: it's not our fault if we can find ways to exploit the mechanics of something. It's SE's job to make it work properly without being potentially abusive.
    So yes, I'm all for better dps feedbacks, as SSS is completely and utterly worthless and imprecise.
    (0)
    Last edited by Voltyblast; 04-25-2016 at 10:39 PM.

  6. #66
    Player
    whythehate's Avatar
    Join Date
    Jun 2015
    Posts
    73
    Character
    Wtbgu'cum Chepgillolz
    World
    Phoenix
    Main Class
    Gladiator Lv 52
    Sss is very good for learning different openers since it resets all cds

    Last month I got contacted by a fellow blm, I was actually doing a pf lf a static for savage. He asked for help as he struggling with seph ex, I was able to teach him all the different blm openers out there and gave him plenty of gear and job advice.

    Pleased to say the following week he managed to down the fight and has it on farm.

    All this because he failed seph ex dummy

    He still contacts me Ingame and I set him the challenge of beating a7s dummy since his current gear can do it and he's only 40 dps off, I really wonder how many people do try sss before they start learning it?

    Too the comment below, 1hr of your time learning the job rotation is all it takes to deal fairly good dps.
    (0)
    Last edited by whythehate; 04-25-2016 at 11:45 PM.

  7. #67
    Player
    Kallera's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,160
    Character
    Etoile Kallera
    World
    Mateus
    Main Class
    Dark Knight Lv 60
    new and returning players will already be not as good as players in the grind, do you think they are going to be as willing to get back into a game when there is less patience overall and a eye on their performance even in the df?
    (0)

  8. #68
    Player Kaurie's Avatar
    Join Date
    Apr 2015
    Posts
    2,427
    Character
    Kaurie Lorhart
    World
    Leviathan
    Main Class
    Summoner Lv 80
    Quote Originally Posted by Brian_ View Post
    I made a topic a month before 3.2 saying that with the incoming mentor roulette, SSS and the hall of the novice, they really had an opportunity and an obligation to do something about the general level of play in this game.

    Needless to say that topic was swept under the run by a bunch of care-bears and topics about how we need to update the dozing animation on miqotes.

    I think at this point it's safe to say that all three of those things have flopped badly. Mentor roulette is just another tome resource for most, SSS is way too vague and mechanically deficient, and hall of the novice didn't go anywhere close to far enough both in implementation and reach. SE failed and we failed SE and ourselves by not demanding more / providing better input.
    Well, I definitely said that SSS, Hall of the Novice and Mentors were all going to flop - this became even more clear as every new detail was planned. I did a quick google search to see, but here is one example of me saying how poor Hall of the Novice was going to turn out back in 2015.

    Quote Originally Posted by Kaurie View Post
    I have fairly low expectations for the training hall. I am guessing it will do no better job of teaching players how to play than Guildhests.

    Players need to know they are bad or not performing well before they learn to improve. They need appropriate feedback to show them as such. As the only difficult content in game is team oriented, it's very easy to blame messups on other players and avoid accepting any blame.

    In order for the training hall to succeed, it actually needs to be difficult. However, it won't be, and it will simply be another way to reinforce in peoples minds that they are not as bad as they actually are.
    (0)

  9. #69
    Player
    AsahinaMyLove's Avatar
    Join Date
    Oct 2014
    Posts
    751
    Character
    Asahina Karayami
    World
    Siren
    Main Class
    Botanist Lv 90
    Bad dps? Where? o.O
    I mostly get people that dont care about mechanics, or dodge zones atks lol
    I mean.. I feel like im the only 1 that knows how to ->stun<- enemys like Echidna(snake form) her wide zone atk.
    Or NOT staying behind Cerberus 'cuz his tailswap is hard to dodge <,<
    (1)

  10. #70
    Player Kaurie's Avatar
    Join Date
    Apr 2015
    Posts
    2,427
    Character
    Kaurie Lorhart
    World
    Leviathan
    Main Class
    Summoner Lv 80
    Quote Originally Posted by AsahinaMyLove View Post
    Bad dps? Where? o.O
    I mostly get people that dont care about mechanics, or dodge zones atks lol
    I mean.. I feel like im the only 1 that knows how to ->stun<- enemys like Echidna(snake form) her wide zone atk.
    Or NOT staying behind Cerberus 'cuz his tailswap is hard to dodge <,<
    Jokes? I mean, most DPS are really bad. I see very few DPS who actually ignore mechanics and don't dodge in regular expert level content. Extreme/Savage is another question
    (0)

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