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  1. #1
    Player
    Voltyblast's Avatar
    Join Date
    Aug 2014
    Posts
    735
    Character
    Rama Kagon
    World
    Balmung
    Main Class
    Warrior Lv 80
    I won't lie, having a better dps feedback should be something implemented already, because it could make a difference for some people.

    It did for me at least: for the longest time I played dps for fun, since my main is a tank and I obviously don't need to check for my dps. However as a dps my main focus is having high damage without dying, but I never knew how good I was doing. However I recently managed to get my dps properly and now that I see myself doing good damage alongside others, I REALLY feel more confident in my rotations and I never felt this good playing a dps. I suddenly realized that my damage was good and I've been playing dps more than ever, actually enjoying my runs as dps instead of fearing that my damage would draw everyone back.

    I know this thread isn't about parsers in specific, but I just wanted to say that "it" benefitted me a lot and having an official "dps feedback" of some sorts could benefit more and more people than anyone can imagine: and as of now I'm kind of leaving the tanking profession and going dps more and more often, because I'm more confident in my skills. Sure, you'll get the usual stick in the mud but you'll also get the one who wants to improve properly.

    And if someone starts to say "oh but it can be abused", I have said something about this in another thread.
    Quote Originally Posted by Voltyblast View Post
    The answer is simple: Everything can be abused: it's not our fault if we can find ways to exploit the mechanics of something. It's SE's job to make it work properly without being potentially abusive.
    So yes, I'm all for better dps feedbacks, as SSS is completely and utterly worthless and imprecise.
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    Last edited by Voltyblast; 04-25-2016 at 10:39 PM.