Well sorry, i really don't care if i finish a dungeon in 15 minutes or 18 minutes. I even sometimes forget to activate poison when i switched from another class for the duty. Shit happens, get off your elitist horse.That is what we would hope every fledging dps would do, however some well most...are just ignorant to how poorly they do.
If you entered a duty in your shiny i230 weapon with lore armour and then saw at the end of the fight a player with a i200 weapon absolutely smashed your dps as the same class, maybe then these players would question their own playstyle or ask how the good dps did it.
I really love it when farming Alex and I see level 50 dps >¿<
This is why we can't have nice things.
He said if you could see that someone undergeared compared to you, "smashed" your dps, maybe you could see there is some room for improvement. You could ask questions, but nope. We all have lazy dungeon runs sometimes of forgetful ones. As long as we recognize when we are trying and still not hitting as high as we want, we can look for ways to get better.
lul. 2 gud 2 get better.
I feel that this sort of attitude is degenerative to the playerbase as a whole. People mistaking sheer elitism for players who feel that laziness, an unwillingness to learn and "I play for fun"... (not "forgetting to activate poison") isn't a good mind set. The problem is muddled in false correlation of fun with being a terrible player which simply isn't true, trying to improve yourself and actually improving can be fun.
Last edited by Greedalox; 04-25-2016 at 02:22 PM.
You know, people not caring or knowing about their DPS can also become problematic to other players. Most recently, in a situation like A8 when it was still relatively new, the instance isn't even that hard, but DPS failing to kill the adds makes the fight needlessly painful. I'm not talking about people doing 800 DPS (which is well below the ideal), I've seen plenty do close to 400; that is DPS so low that healers and tanks will beat them out. At some point, high DPS from other players can't carry under-performing players, and I have seen that happen plenty. It's not a situation that comes up often, but when it does, what then? There's only so much you can tell them on the fly, or even before hand, since there's no guarantee other people will know what to tell a player to improve, let alone considering whether they will take advice with good graces. When it becomes obvious that DPS is the problem, like tanking and healing being relatively transparent to mistakes, DPS shouldn't get a free ride to victory without some work.
To get to that point and not even being able to pull out of the bracket of level 50 DPS is astonishing. While not everyone cares, if people could see how they performed, then there very well are players that would want to improve.
Last edited by KaijinRhada; 04-25-2016 at 02:26 PM.
Its not a "past" issue.
It is still there.
Got a group this weekend with very bad overall DPS.
One of them did less than 400 DPS. The next one was around 550 DPS and the last was a little bit lower than 600 DPS.
I dealt around 1200 DPS, but that was not enough to catch up and bring this fight to an end. Between 55-60% the enrage did finish us.
I do not play DD as my main job and I'm not focussing to get the playstyle close to its maximum. I do not use food or pots for this job. I have not the best gear or am close to BiS. It should be an easy thing to beat my damage numbers.
So yes:
people not caring or knowing about their DPS [...] become problematic to other players
Last edited by KarstenS; 04-25-2016 at 04:52 PM.
Videos mit der Hauptgeschichte und ausgewählten Nebenquestreihen (deutsch): https://www.youtube.com/user/KSVideo100
You do realise doing your basic rotation mixing in a couple of ogcds will put you at 1k+ easy right? I'm talking 1 2 3 and your dots, I'm not talking perfect opener and absolute perfect cd usage?
If I'm seeing 600 dps your doing something completely wrong.
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