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  1. #9
    Player
    KarstenS's Avatar
    Join Date
    Aug 2013
    Posts
    6,246
    Character
    Lilli Karani
    World
    Odin
    Main Class
    Reaper Lv 90
    One thing that in my opinion still could help to motivate to get better is some kind of rating system.

    In that system they could take differents measurements (DPS/healing/mechanics...) into consideratin, and right after killing the final boss every player get a summary of his/her overall performance. The requirements for the rating should scale with the item level. 100% should be set to what is really the best possible performance.

    The rating could have influence to what the player gets at the end.

    Just a quick example for 4 man instances and maybe the 24 man ones:

    If the performance is between 50% and 75%, everything could be as it is now.

    If the performance is lower than 50%, the final tomes and roulette bonus could get lowered to the half and they are not able to roll on rare loot like pets, mounts, crafting mats and no chance for TT cards.

    If the performance is higher than 75%, the tomes of the final boss and the roulette bonus gets doubled and there could be the chance to get exclusive rare drops.
    (2)
    Last edited by KarstenS; 04-22-2016 at 05:55 PM.

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