How to tell if you're doing well (DPS edition):
[ ] Are things that are supposed to die dying?
[ ] Are you using your cooldowns when you can and/or when it's appropriate?
[ ] Did you avoid all avoidable damage unless the healer/raid leader told you not to?
[ ] Did your group successfully complete the encounter?
If you're 4/4 on these, then congratulations! You're playing the game adequately, and no one has any right to tell you otherwise.
If you're not, then you need to work on your own gameplay.
There's so much more to being a good player than putting out good numbers. Putting out good numbers is a good thing, but I would much rather take someone who knows how to avoid AoE, or who plays their class to boost the rest of the group, than someone who's so fixated on their rotation that they die 50% of the time.
__________________________
A dungeon party with two summoners always makes me egi.
Beginner's Overview to Tanking in FFXIV: http://forum.square-enix.com/ffxiv/threads/352455
Learn to Play (it's not what you think): http://www.l2pnoob.org/


Or we can have people who do all of those things AND do good numbers.How to tell if you're doing well (DPS edition):
[ ] Are things that are supposed to die dying?
[ ] Are you using your cooldowns when you can and/or when it's appropriate?
[ ] Did you avoid all avoidable damage unless the healer/raid leader told you not to?
[ ] Did your group successfully complete the encounter?
If you're 4/4 on these, then congratulations! You're playing the game adequately, and no one has any right to tell you otherwise.
If you're not, then you need to work on your own gameplay.
There's so much more to being a good player than putting out good numbers. Putting out good numbers is a good thing, but I would much rather take someone who knows how to avoid AoE, or who plays their class to boost the rest of the group, than someone who's so fixated on their rotation that they die 50% of the time.
No one has said or will ever say a dead dps is a good dps.



1) Everything will eventually die, even at a snails speed.How to tell if you're doing well (DPS edition):
[ ] Are things that are supposed to die dying?
[ ] Are you using your cooldowns when you can and/or when it's appropriate?
[ ] Did you avoid all avoidable damage unless the healer/raid leader told you not to?
[ ] Did your group successfully complete the encounter?
2) It's hard to determine appropriateness, it comes with the topic of bad deeps being bad.
4) You could end the dungeon with 12 seconds left, doesn't mean the DPS was good.

I think that SSS is a perfectly legitimate way of providing feedback to DPS as to how they are doing. Although, it could be improved. It would be interesting to me to see a scoring system be added to SSS, SABCDE scale for example. This would provide a bit more granularity than you beat it or you didn't. Sure the % remaining when time runs out could give someone some indication of that, but it might be easier to understand for the general populace if they had the scoring scale.
I've never liked damage meters due to their tendency for exclusion rather than improvement. People typically react one of two ways when meters are brought up:
1) Advice is given for improvment, response is: Don't tell me how to play my class
2) No advice is given for improvement, just insults as to how bad someone is doing and they are removed from the group
Neither of these are particularly healthy, happy outcomes. And the rare case is advice is given and accepted graciously...
#1 happens to me alot, however I have met people who do accept and wanna improve and I love it.1) Advice is given for improvment, response is: Don't tell me how to play my class
2) No advice is given for improvement, just insults as to how bad someone is doing and they are removed from the group
Neither of these are particularly healthy, happy outcomes. And the rare case is advice is given and accepted graciously...


Yeah, people generally seem to suck at taking criticism.I've never liked damage meters due to their tendency for exclusion rather than improvement. People typically react one of two ways when meters are brought up:
1) Advice is given for improvment, response is: Don't tell me how to play my class
2) No advice is given for improvement, just insults as to how bad someone is doing and they are removed from the group
Neither of these are particularly healthy, happy outcomes. And the rare case is advice is given and accepted graciously...
But it's also important in what way people give that critique. I have seen players saying things like "You suck, git gud!" to other players, without giving tips or even saying what is so bad in general. I think all they wanted to do is to bring another player down - that is unnecessary and helpful in no way. How are they supposed to get better when they don't get any advices, and are called out as a "sucker"? THAT puts many players out of this game.
There is no problem with saying that someone needs to step up, it's good to point it out and it definitely can help when it's said in a respectful way. I'm always happy about some good and nice criticism - so are many others, I bet.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.

Reply With Quote





