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  1. #1
    Player
    Nicobo's Avatar
    Join Date
    Nov 2013
    Posts
    1,602
    Character
    Nico Nico
    World
    Goblin
    Main Class
    Alchemist Lv 70
    Quote Originally Posted by Derio View Post
    I must have all the best of luck because 9/10 times I use the DF, I always get above average- excellent dps paired with me.
    I must have the worst of luck because 9/10 times I was the much better dps and I am not above average - excellent dps. ^^;
    (1)

  2. #2
    Player
    Jpec07's Avatar
    Join Date
    Jul 2015
    Posts
    868
    Character
    Matthias Gendrin
    World
    Cactuar
    Main Class
    Paladin Lv 80
    How to tell if you're doing well (DPS edition):
    [ ] Are things that are supposed to die dying?
    [ ] Are you using your cooldowns when you can and/or when it's appropriate?
    [ ] Did you avoid all avoidable damage unless the healer/raid leader told you not to?
    [ ] Did your group successfully complete the encounter?

    If you're 4/4 on these, then congratulations! You're playing the game adequately, and no one has any right to tell you otherwise.

    If you're not, then you need to work on your own gameplay.

    There's so much more to being a good player than putting out good numbers. Putting out good numbers is a good thing, but I would much rather take someone who knows how to avoid AoE, or who plays their class to boost the rest of the group, than someone who's so fixated on their rotation that they die 50% of the time.
    (19)
    __________________________
    A dungeon party with two summoners always makes me egi.

    Beginner's Overview to Tanking in FFXIV: http://forum.square-enix.com/ffxiv/threads/352455
    Learn to Play (it's not what you think): http://www.l2pnoob.org/

  3. #3
    Player
    FoxyAreku's Avatar
    Join Date
    Jul 2014
    Location
    Limsa
    Posts
    2,889
    Character
    Areku Foxfire
    World
    Hyperion
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Jpec07 View Post
    How to tell if you're doing well (DPS edition):
    [ ] Are things that are supposed to die dying?
    [ ] Are you using your cooldowns when you can and/or when it's appropriate?
    [ ] Did you avoid all avoidable damage unless the healer/raid leader told you not to?
    [ ] Did your group successfully complete the encounter?

    If you're 4/4 on these, then congratulations! You're playing the game adequately, and no one has any right to tell you otherwise.

    If you're not, then you need to work on your own gameplay.

    There's so much more to being a good player than putting out good numbers. Putting out good numbers is a good thing, but I would much rather take someone who knows how to avoid AoE, or who plays their class to boost the rest of the group, than someone who's so fixated on their rotation that they die 50% of the time.
    Or we can have people who do all of those things AND do good numbers.

    No one has said or will ever say a dead dps is a good dps.
    (9)

  4. #4
    Player
    Pells's Avatar
    Join Date
    Sep 2013
    Posts
    361
    Character
    P'lha Tahl
    World
    Balmung
    Main Class
    Scholar Lv 90
    Quote Originally Posted by FoxyAreku View Post
    Or we can have people who do all of those things AND do good numbers.

    No one has said or will ever say a dead dps is a good dps.
    Good numbers would be reflected in completion time of dungeons, once all these personal checks are made.
    (1)
    Oooh, shiney...

  5. #5
    Player
    Greedalox's Avatar
    Join Date
    Jul 2015
    Posts
    1,285
    Character
    Blufnix Greedalox
    World
    Diabolos
    Main Class
    Machinist Lv 90
    Quote Originally Posted by Jpec07 View Post
    How to tell if you're doing well (DPS edition):
    [ ] Are things that are supposed to die dying?
    [ ] Are you using your cooldowns when you can and/or when it's appropriate?
    [ ] Did you avoid all avoidable damage unless the healer/raid leader told you not to?
    [ ] Did your group successfully complete the encounter?
    1) Everything will eventually die, even at a snails speed.
    2) It's hard to determine appropriateness, it comes with the topic of bad deeps being bad.
    4) You could end the dungeon with 12 seconds left, doesn't mean the DPS was good.
    (17)

  6. #6
    Player
    Xavikon's Avatar
    Join Date
    Apr 2012
    Posts
    33
    Character
    Lucife Xavikon
    World
    Masamune
    Main Class
    Leatherworker Lv 80
    I think that SSS is a perfectly legitimate way of providing feedback to DPS as to how they are doing. Although, it could be improved. It would be interesting to me to see a scoring system be added to SSS, SABCDE scale for example. This would provide a bit more granularity than you beat it or you didn't. Sure the % remaining when time runs out could give someone some indication of that, but it might be easier to understand for the general populace if they had the scoring scale.

    I've never liked damage meters due to their tendency for exclusion rather than improvement. People typically react one of two ways when meters are brought up:

    1) Advice is given for improvment, response is: Don't tell me how to play my class
    2) No advice is given for improvement, just insults as to how bad someone is doing and they are removed from the group

    Neither of these are particularly healthy, happy outcomes. And the rare case is advice is given and accepted graciously...
    (1)

  7. #7
    Player
    Seraphix2407's Avatar
    Join Date
    Aug 2013
    Posts
    674
    Character
    Arawn Wymer
    World
    Omega
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by Xavikon View Post
    1) Advice is given for improvment, response is: Don't tell me how to play my class
    2) No advice is given for improvement, just insults as to how bad someone is doing and they are removed from the group

    Neither of these are particularly healthy, happy outcomes. And the rare case is advice is given and accepted graciously...
    #1 happens to me alot, however I have met people who do accept and wanna improve and I love it.
    (0)

  8. #8
    Player
    FoxyAreku's Avatar
    Join Date
    Jul 2014
    Location
    Limsa
    Posts
    2,889
    Character
    Areku Foxfire
    World
    Hyperion
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Xavikon View Post
    I've never liked damage meters due to their tendency for exclusion rather than improvement. People typically react one of two ways when meters are brought up:

    1) Advice is given for improvment, response is: Don't tell me how to play my class
    2) No advice is given for improvement, just insults as to how bad someone is doing and they are removed from the group

    Neither of these are particularly healthy, happy outcomes. And the rare case is advice is given and accepted graciously...
    Yeah, people generally seem to suck at taking criticism.
    (0)

  9. #9
    Player
    Rawrz's Avatar
    Join Date
    Jul 2015
    Posts
    1,704
    Character
    Sir Rawrz
    World
    Gilgamesh
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by FoxyAreku View Post
    Yeah, people generally seem to suck at taking criticism.
    You take that back! That's harassment! You don't know me!

    lulz xD
    (1)

  10. #10
    Player
    Izularia's Avatar
    Join Date
    Feb 2015
    Posts
    504
    Character
    Izu Shizuoka
    World
    Phoenix
    Main Class
    Dancer Lv 100
    Quote Originally Posted by FoxyAreku View Post
    Yeah, people generally seem to suck at taking criticism.
    But it's also important in what way people give that critique. I have seen players saying things like "You suck, git gud!" to other players, without giving tips or even saying what is so bad in general. I think all they wanted to do is to bring another player down - that is unnecessary and helpful in no way. How are they supposed to get better when they don't get any advices, and are called out as a "sucker"? THAT puts many players out of this game.

    There is no problem with saying that someone needs to step up, it's good to point it out and it definitely can help when it's said in a respectful way. I'm always happy about some good and nice criticism - so are many others, I bet.
    (1)

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