Quote Originally Posted by odie View Post
Would anyone be interested in something like this?
Most ideas about additional PvE content aren't so much about interest, as it is the realistic possibility it'd be made. The interest is almost always there, but many of us know it's going to be a horrible situation that ends up dulling the content right out of the gate. The servers, for example, won't handle open world content that requires strategy. As others have noted, S Rank Hunts are a prime example of the issues we'd face.

A lot of folks might be up for the idea of some form of complex combat, but negative aspects of it end up resulting in people accepting the zerg. If there's a strategy behind an encounter, we need to throw more people at it to overpower it so that we can complain about how faceroll it is that we can have 200+ people lagging an encounter to victory. Maybe some wanted to try it as intended, but once the "norm" (the zerg) is established, they'll forget about that interest rather quick most of the time.

But as I stated, the first and foremost problem is the technical limitations. Until the servers can handle hundreds of people in a zone fighting a mob without lagging us to hell, it's essentially another S Hunt. When they're past that, then comes the problem of how we treat open world content. Even things like Gorg and Odin were essentially zergs. Practically no one bothered with adds on Gorg (anyone who did, usually died) and Odin was just switching targets... where a large amount of people didn't even know what they were doing, aka zerging.

Given that you enjoyed those FATEs, I'd imagine what you're looking for is something akin to Frontlines, but PvE and mob based or even a form of Diadem. Mass mayhem, essentially. Truth be told, that's still a zerg lol. However, just because it is, doesn't mean it wouldn't be fun. I mean, Frontlines type of PvP in any game is generally the most popular and liked.