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  1. #1
    Player
    odie's Avatar
    Join Date
    Dec 2013
    Posts
    725
    Character
    Aishwarya Vaishnavi
    World
    Midgardsormr
    Main Class
    White Mage Lv 70
    Still, to be quite honest players will want new content, different content than what we have had before and for the game to be any bigger or offer up anything like competitors may offer. In doing this people will be left behind and need to upgrade. I think its better to be left out of some content instead of SE shutting people out of the entire game for not meeting performance specs. PS3 worked fine at the beginning of 2.0. After each patch it slowed down and kept getting worse. If you can afford to upgrade, you should. I know not everyone can, but after making the switch myself, I can't imagine how I put up with such a slow system before. PS3 users shouldn't keep the rest of the players from enjoying something new just because they themselves can't enjoy it.
    (1)

  2. #2
    Player
    dementiondrive's Avatar
    Join Date
    Sep 2013
    Posts
    177
    Character
    Saarna Shani
    World
    Famfrit
    Main Class
    Bard Lv 100
    Quote Originally Posted by RiceisNice View Post
    PS3 Limitations. Not even kidding, there were problems with bosses rendering on screen during Odin or 2.x A/S ranks when they were new. Anything that encourages a server-wide partcipating would be next to impossible for players on the low-end specs.
    that was not a PS3 issue though. me building a high end PC that had a 7950 video card at the time. i even had a issue rendering odin at the start of 2.0. Yoshida even said it was their end on priority. the boss was not priority. later on the priority changed to.

    1. boss
    2. party (if in one)
    3. other players/NPCs

    before it rendered others instead of giving Odin and Behemoth priority.
    so no this one was not PS3 limitations.
    (1)

  3. #3
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Quote Originally Posted by dementiondrive View Post
    that was not a PS3 issue though. me building a high end PC that had a 7950 video card at the time. i even had a issue rendering odin at the start of 2.0. Yoshida even said it was their end on priority. the boss was not priority. later on the priority changed to.

    1. boss
    2. party (if in one)
    3. other players/NPCs
    r
    before it rendered others instead of giving Odin and Behemoth priority.
    so no this one was not PS3 limitations.
    Even after priority changes (such as hunts and odin), players (and I can personally attest to this when playing on a low end machine) still had issues with bosses being rendered if there was a huge player clutter. There's even issues similar to this that go as late as diadem.
    (1)
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  4. #4
    Player
    odie's Avatar
    Join Date
    Dec 2013
    Posts
    725
    Character
    Aishwarya Vaishnavi
    World
    Midgardsormr
    Main Class
    White Mage Lv 70
    Quote Originally Posted by RiceisNice View Post
    PS3 Limitations. Not even kidding, there were problems with bosses rendering on screen during Odin or 2.x A/S ranks when they were new. Anything that encourages a server-wide partcipating would be next to impossible for players on the low-end specs.
    I actually played on PS3 from the beginning until they released Alexander Savage after Heavensward. While things wouldn't load on the screen properly, it was mostly fixed when they changed the load priority. I still enjoyed Odin just as much. I felt like spreading objectives across the map could reduce the load on lesser systems.
    (1)

  5. #5
    Player
    Welsper59's Avatar
    Join Date
    Mar 2012
    Posts
    2,427
    Character
    Eros Maxima
    World
    Leviathan
    Main Class
    Archer Lv 60
    Quote Originally Posted by odie View Post
    Would anyone be interested in something like this?
    Most ideas about additional PvE content aren't so much about interest, as it is the realistic possibility it'd be made. The interest is almost always there, but many of us know it's going to be a horrible situation that ends up dulling the content right out of the gate. The servers, for example, won't handle open world content that requires strategy. As others have noted, S Rank Hunts are a prime example of the issues we'd face.

    A lot of folks might be up for the idea of some form of complex combat, but negative aspects of it end up resulting in people accepting the zerg. If there's a strategy behind an encounter, we need to throw more people at it to overpower it so that we can complain about how faceroll it is that we can have 200+ people lagging an encounter to victory. Maybe some wanted to try it as intended, but once the "norm" (the zerg) is established, they'll forget about that interest rather quick most of the time.

    But as I stated, the first and foremost problem is the technical limitations. Until the servers can handle hundreds of people in a zone fighting a mob without lagging us to hell, it's essentially another S Hunt. When they're past that, then comes the problem of how we treat open world content. Even things like Gorg and Odin were essentially zergs. Practically no one bothered with adds on Gorg (anyone who did, usually died) and Odin was just switching targets... where a large amount of people didn't even know what they were doing, aka zerging.

    Given that you enjoyed those FATEs, I'd imagine what you're looking for is something akin to Frontlines, but PvE and mob based or even a form of Diadem. Mass mayhem, essentially. Truth be told, that's still a zerg lol. However, just because it is, doesn't mean it wouldn't be fun. I mean, Frontlines type of PvP in any game is generally the most popular and liked.
    (1)

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