Quote Originally Posted by Teakwood View Post
Physic: I'm not sure that's the case, based on experience with XI. It never had any drastic complete reworkings of the battle system, but there will still things at multiple points in the game that changed almost everything about how battles played out and changed the character of the game almost as drastically. However, your point that 1.20 is the mechanical underpinning of the future battle system is valid - which is why I'm holding my own criticism of enmity and class balance until 1.20 hits.
Im just saying, they arent going to make any new drastic changes like removal of AA or make systems that rival blade and soul or guild wars for action orientedness. They will add new skills, tweak existing ones, but other than the combos, and battle regimen replacements (they mentioned super moves) there wont be any ground breaking changes to battle.

just like you say in ffxi, some things changed things slightly, but overall battle was still the same, even the two hand thing basically only increased the stat returns on two hand weapons. It was overall a small change compared to what the op is talking about