I guess it's hard for you to see the points of others if you are set in your ways and want to believe the game is falling apart. But whatever. Suit yourself I guess.
What "points of others"? That they are adjusting stats and food? And that crafting recipes are being tweaked?
That's not an objection. That is corroboration of my argument.
BelgianRofl is that you?
I don't know? I just came back after 7 month break and you reminded me of someone.
It's not really semantics though -- superficial would generally mean adjustments on the outside or what you see never getting to the root of the problem which has far been the case of the recent and upcoming updates, for example one of the sentences used in the official definition:The main points I raised were combat and crafting, since that's most of your activity in game. Server improvements will aid in both systems, sure, and perhaps in that case it isn't superficial, and if you wanted to argue semantics, be my guest. You can damn well feel free.
But all anyone in this thread has said, and provided links for, are superficial adjustments to both crafting and combat. Sorry. But I don't see any of your points.
The underlying cause of a lot of XIV's problems lie within the server infrastructure, engine utilization and serverside interface, all of which they said will be changing by and for 2.0. A lot of updates from now until 2.0's are more than superficial changes, they're core changes. A new engine alone is more than trying to slap a new coat of paint over something.These superficial changes don't address the underlying problem.
Fine, I'll take the bait.
Only part I agree with.
Combat in XIV is not fundamentally broken. Some things (enmity algorithm, effects of elements, class balance) could use adjustments - and they're getting them, but it's not fundamentally worse than other things on the market. It's fundamentally the same system that's been in every MMORPG since Everquest. Yes, games like Guild Wars 2 and Vindictus are breaking that mold since technology allows them, but that doesn't mean the old system is outdated and should be done away with entirely.
Maybe it's just because I play a healer, but I actually find combat an extremely interactive, nonrandom, strategic experience. The UI needs a significant rework, but hey, it's getting that too!
I agree to an extent, but my point is that all these fundamental improvements will mean little to nothing at all if they aren't utilised in terms of combat and crafting mechanics. Improvements to both server and client infrastructure gives the game more potential, but I fail to see where they are meeting this potential.It's not really semantics though -- superficial would generally mean adjustments on the outside or what you see never getting to the root of the problem which has far been the case of the recent and upcoming updates, for example one of the sentences used in the official definition:
The underlying cause of a lot of XIV's problems lie within the server infrastructure, engine utilization and serverside interface, all of which they said will be changing by and for 2.0. A lot of updates from now until 2.0's are more than superficial changes, they're core changes. A new engine alone is more than trying to slap a new coat of paint over something.
The server improvements will alleviate lag (which will affect combat indirectly but will hardly make it a winning feature). Lag will make the interface between play and game much less frustrating.
But all of this is a given.
the crafting system and the combat system do just fine, but none of it's great. It's just blah.
I'm not baiting anyone. Why is everyone so paranoid, omg.
Well its better than nothing I guess.Only part I agree with.
Most people on these forums try to tell me that crafting progression is perfect the way it is and could not be RNG-based enough!
So are you saying superficial improvements are enough?Combat in XIV is not fundamentally broken. Some things (enmity algorithm, effects of elements, class balance) could use adjustments - and they're getting them, but it's not fundamentally worse than other things on the market. It's fundamentally the same system that's been in every MMORPG since Everquest. Yes, games like Guild Wars 2 and Vindictus are breaking that mold since technology allows them, but that doesn't mean the old system is outdated and should be done away with entirely.
Maybe it's just because I play a healer, but I actually find combat an extremely interactive, nonrandom, strategic experience. The UI needs a significant rework, but hey, it's getting that too!
I guess that's what most of you are trying to say even though you guys articulate it in a really roundabout way (and try to hide from your true sentiments).
Maybe there is a point to be made that all games dont have to be like Guild Wars 2 or Blade and Soul, but FFXIV still has nothing to really offer. I feel like it's way too mathematical.
Last edited by ellohwell; 10-27-2011 at 04:14 PM.
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