Most of the replies are telling me how great their heal and dps, I feel I have to let tank hp go as low as posisble now or I am not a good heal.^^;
Most of the replies are telling me how great their heal and dps, I feel I have to let tank hp go as low as posisble now or I am not a good heal.^^;

Pretty much what most have said..
Being very VERY comfortable with my WHM, I know how much I'm healing for, vs the incoming damage to know how much more the tank can take.. so if I know there's some time available I'll try to throw some rocks at the enemy. I do understand the feelings from the tank's POV, especially if we're both strangers to each other.. so I probably just pop back to healing at around 50% of tank's HP since while I also want to make the run go faster, I also understand that throwing an additional rock isn't going to matter much and I'd rather be safer than sorry.
That's the general gist of it I guess, if some healers let the tank HP go down even lower, it just means they're more confident of their healing and want to truly maximise their damage. There are those flop ups by healers that do almost no healing (god knows why).. and that's pretty much a given that the healer went too far (or maybe it was the first pull and tank's HP dropped unexpectedly fast, but that's another topic)
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The issue is that DPS has become, in the minds of too many, a requirement rather than an extra. SE not factoring in Healer damage potential (sorry Scholars, but you're healers. That's your lane) in endgame raids this time around is a testament to this and an attempt to atone for creating a mentality that upsets the concept of teamwork.





I don't see how healer DPS uptime upsets the concept of teamwork at all. If anything, I feel that healers being able to DPS this way reinforces the concept of teamwork. Tank: uses a solid cooldown rotation. All four players: dodge and do mechanics correctly. Healer: gets free reign to DPS as well as keeping up their healing duties. All four players benefit from a faster clear. A tank not using cooldowns throws a definite wrench into healer DPS, as do DPS that stand in all the stupid. I'm well aware that I'm a healer, but the fact of the matter is that Scholar is very true to its Arcanist roots. Played correctly, you can be both a formidable damage dealer and a formidable healer and I'm still failing to see how that's any sort of problem at all.The issue is that DPS has become, in the minds of too many, a requirement rather than an extra. SE not factoring in Healer damage potential (sorry Scholars, but you're healers. That's your lane) in endgame raids this time around is a testament to this and an attempt to atone for creating a mentality that upsets the concept of teamwork.
Last edited by Ashkendor; 04-22-2016 at 03:58 PM.
This is not consistent. I work with a lot of SCH. Many use Selene so they are the healer. The ones that use Eos I see DPSing a bit more. Though I have seen a few SCH that seem to want to be SMN more than SCH. Those few, I agree with the idea of if they want to DPS go SMN but I know that a number don't want to wait in the que
Last edited by Gimorian401; 04-22-2016 at 07:22 PM.
I am all for the healer DPSing if the group is solid. If I'm on my WAR and I blow cooldowns and the DPS are dodging I've watched healers not even cast a heal till boss tank buster attacks.
As a SCH I can let my fairy do all the healing on dungeons, even in Antitower and Lost City Hard (where I just need to heal in the second pull of Lost City).The issue is that DPS has become, in the minds of too many, a requirement rather than an extra. SE not factoring in Healer damage potential (sorry Scholars, but you're healers. That's your lane) in endgame raids this time around is a testament to this and an attempt to atone for creating a mentality that upsets the concept of teamwork.
I arrived to 1k DPS in some dungeons, dealing more dps than our loldrg or lolbrd for example, I can't see nothing wrong with that (or maybe just one, if the healer deals all the dps of the party, the lazy DD won't learn how to do their job properly)
Scholars have access to shields prepull (both stoneskin and adlo)
We have an endless supply of 200(+) potency heals.
Lustrate and indom are easily weaved after bio, aero, or if needed, ruin II.
Shields have a 50% less chance to over heal, at 50% less potency than a raw 600 potency heal.
Overheal is the devil and we have the tools to exorcise him >:] plus our dps and the preshields let us dps race damage incoming.
Our DPS helps to overcome mechanics (Dpsing Blaster in a6s at 950+ let's us push him easily to ignore a mine and mirage dps. Side note I hate the aoe phase for blaster, because I barely get out 2 bane ticks q.q fawk you holy)
I'll also always* use selene in group content to boost raid dps over my own.**
People want faster content and healers help.
*: unless eos does outweigh selene. Doesn't ever happen.
**: Selene boosts my dps as well.
Last edited by Rawrz; 04-22-2016 at 09:53 PM.




There is nothing wrong with healer contribution to DPS. I am all for dungeon runs going faster, but I also want mechanic heavy boss fights that forces SCH to heal more. Thus far, that is typically how it has been. But if anyone thinks I am going to prioritize DoTs over heals they are sorely mistaken. Not one time have I been able to leave ALL the healing up to my fairy. Even when using Eos.
But yeah, if you want more DPS out of me... stay out of AoE, come to the instance with updated gear, learn the mechanics and teach it to those who don't know them, tanks try to alleviate the healer stress as much as possible, etc. If you're taking stings to the face, I have to and WILL step up. Simple as that.
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