I subscribe to following healing philosophy:
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I subscribe to following healing philosophy:
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When a crit can heal more than 50% of the tank's health, it reduces overhealing to let him/her drop below 50%. Essential Dignity can heal over 80% of a tank's health, so why let that go to waste?I have been noticing that more and more healers are letting the tank stay at lower and lower HP so they can DPS. 50% is fine. Most dungeons don't have attacks that can kill a half life tank. 20% and less is what I'm seeing more of.
My question is why? I want to hear the points of view so I can understand.
(Note: that very rare times I'm watching the tank die, very rare)
Oh and this too lol. The experienced tanks who already know their cd's tend to not be afraid of dropping low, but the tanks who think all they have to do is show up sometimes get spooked when the healer isn't babysitting them.
Last edited by Reinha; 04-22-2016 at 02:31 AM.
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Name of the game is speed runs and healer's AoE attacks is a good source of damage. So healers try to squeeze out every ounce of dps they can before taking a break and healing the group again.I have been noticing that more and more healers are letting the tank stay at lower and lower HP so they can DPS. 50% is fine. Most dungeons don't have attacks that can kill a half life tank. 20% and less is what I'm seeing more of.
My question is why? I want to hear the points of view so I can understand.
(Note: that very rare times I'm watching the tank die, very rare)

Well, I do it so the tank freaks out and pops some cooldows.



It basically boils down to, "I know what I'm doing."
For a little more in depth answer, you basically get the general idea of your tank's stamina in the first few pulls. Once you figure that out you pretty much know when you need to put out green numbers, especially in content that you're running for the nth time. Really tank hp dipping low may look perilous and reckless, but 99/100 it's super controlled and calculated with no one being in any real danger.

Pretty much this.It basically boils down to, "I know what I'm doing."
For a little more in depth answer, you basically get the general idea of your tank's stamina in the first few pulls. Once you figure that out you pretty much know when you need to put out green numbers, especially in content that you're running for the nth time. Really tank hp dipping low may look perilous and reckless, but 99/100 it's super controlled and calculated with no one being in any real danger.
At least it's not like Pokemon where some abilities are based of how much HP you have, right? Thinking about it, now... that'd be pretty tricky to heal.
Because people start to complain if I don't DPS enough.
Coz healer deeps > all. Makes you do the dungeon in a shorter time. It's also why it's important to use your defense cooldown throughout the dungeon and not only on bosses. Use them as they pop, it'll give your healer the time to drop offensive dots and even refresh them before going onto you.
You don't need defensive cooldowns on dungeon bosses - i mean it. You'll only have to use a cd rotation when u'll get in raid or extrême primodials.
I rarely see PLD using HG in dungeon which I think is shame.
Last edited by Kaimishi; 04-22-2016 at 02:49 AM.

My static tank has a saying of "if my healer had time to dps I can pull more" so I've learned how to get the most dps out while keeping him alive. So when a tank I don't know small pulls in comparison I just cleric and nuke
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