I just thought I would point this out. Aside from the two things you get from joining a GC: Access to Ifrit and Chocobo (Which are both worth the effort) the GC means ultimately nothing else.

Turning in mats for 4 company seals? Items for 12? Pointless. Levequests for 30 at the most. Pointless. Chocobo protection? Pointless.

There's virtually no reward for doing any of this stuff. 20-40 seals, a miniscule amount of exp. I joined a GC thinking it would be sort of the center of my game, but ultimately there's no real reason to pay attention to it after getting access to ifrit / chocobo. It's just "there."

As a quick recap, why are GC Leves bad? Because they cost a leve allowance and only give 30 seals. Just as a quick basis, I'm going to say at 50 the only worthwhile thing to do with seals is to buy manuals @200 seals each. Manuals are (boiled down to it) 5,000 bonus exp for a crafter or gatherer.

That puts one at about 7 leves per manual. Nearly a full day of leve allowances for 5000 bonus exp.

Well, as a crafter I can do local leves (if the local leves appear rofl), and the bonus exp from those local leves will far outstrip the 5000 bonus exp for any crafter beyond level 10, while also giving other risidual benefits, such as extra gil or guildmarks.

Just a quick recap: Leves are limited. What would you rather have: More experience and guild marks, or less experience and no guild marks?

Please put some things in that will make me want to engage the GC's. EXP for the provision turnins would be nice, even if a small amount. More seals for the leves, in addition to gil. just a couple ways one could start if one wanted to make them relevant.