If wait time is to long then people just Afk-wait till they get kicked -> No penalty!
If wait time is to long then people just Afk-wait till they get kicked -> No penalty!
That's nothing. I've had people leave Midas NM groups as soon as the barrier drops, a duty that isn't in any roulette and you just queue up for yourself. Pretty hilarious how they queue up for a duty only to leave and eat a penalty, as if that wasn't wasting your own time at all.
I can't even get slightly upset over it because its just a kick in the face to themselves.
Again, no, because the game will make you leave automatically, and that would count as a withdrawal.
It's still amazing to see what great lengths people would go to just to not play the game...
And the fact that they would still find more and more ways to go around the penalties is precisely why they should be far more punishing.
I have suggested this before: Punishing players, by increasing the penalty, will not help. The players will just afk untill they are kicked or troll to be kicked. A real punishment would be to make them finish that run that they ran away from. An example, Player A joins trial roulette, Player A gets Steps, Player A goes Oooh Hell NO! and leaves the trial. Why not make it so the trial roulette keeps giving the trial that he ran away from? So basicly, Player A keeps getting Steps untill he clears it. The trial will not reset for 7 days or maintaince, when he clears it once, the trial roulette goes back to being random.
SE might have a hard time adding this feature, but this will discourage players from leaving, because they disliked a dungeon or trial. The players that need to leave, because of a real life, would not care if the trial that they received is the one that they had to bail on.
PS: Being kicked will not prevent this, so players gain nothing from afking, so they get kicked from a group. They need to clear it or face getting them, untill they cleared it.![]()
Last edited by Laerune; 04-25-2016 at 06:28 PM.
I wish people would understand that most of the time, people don't run from the duty but from other people. Of course there are some duties that just make you not care how long the penalty is (e.g. thousand maws of total bore) but i believe most of the time people just leave because they are fed-up of being forced to group with strangers. A harsher penalty will only worsen this problem and make the general mood in-game get even worse.
Every MMO offers a certain amount of solo/small group content and that's good because forcing people to group with often horrible players is not the way to keep you playing. I usually try to avoid roulettes unless i can do them with my friends because no, I do not feel like carrying the next bad tank or early-pulling DPS. I don't have to get abuse because a tank can't use his CDs or the dps has no aggro management.
I really hope the Palace of the Dead is only the FIRST STEP to alleviate the "party forcing" this game usually runs with (alas, I will reserve my verdict until after it is released). A good MMO does not force you to group up, it gives you the possibility to do so.
I really don't think so. People run from an instance they don't like. Most of the time in DF, people don't even bother to talk to each other, so it's not like they're being openly rude and make you quit a Duty.
If grouping is only a possibility then soloing will also be a possibility. And if you have the possibility to do everything solo...then people will do everything solo...
So why bother playing a MMO in the first place ?
A good MMO will still force group on you, but will make it easy to join a group. Exactly what the duty finder does.
I would have to agree with this point
last night on my alt queued up for Tam tam deep croft as soon as my screen finished loading the tank immediately withdraws
I would have to admit there was 2 new adventures in the group (one being me) which makes is even more troubling since it gives a bad impression for new players
Age of War
Let's be realistic. Most people do roulettes for the tomestomes. And, given that truth, depending on what dungeon / trial you get, sometimes the roulette is no longer time or effort efficient for tomestone farming. Aetherial Chemical Research Facility is much longer than the other dungeons. Anything that's not a short trial or guildhest out of mentor roulette is going to take longer.
I'll be completely honest. I'm not going to be some white knight or SJW about this. I leave my roulettes. Sometimes it's frontline roulette and nobody wants to switch to healer. Sometimes it's an ex-roulette and the DPS is way to slow. Sometimes it's mentor roulette and rolls Ramuh EX or some super long dungeon. Even if the penalty was 24 hours I would still leave with no hesitation. I would just find something else to do with my time -- and full credit to this game, there is plenty else to do.
If the penalty ever got so draconian that I could just not deal with it, I would just stop doing roulettes and many other people would, too. We'd just switch to doing whatever else is more efficient for tome farming.
Penalizing people is not going to work. You want people playing your game. As such, you should look to fix this through more proportional rewards. When they designed these roulettes they should've done a better job of balancing the time investment OR gave scaling rewards.
There is 1 roulette that I never leave. That roulette is leveling roulette. Why? Because of the scaling reward. I actually don't like getting Ifrit NM though some will appreciate the quick and easy EXP. I'd much prefer to get a level appropriate dungeon to maybe get some leveling gear, actually benefit from the mob exp, and have it count towards my challenge log dungeon count.
They should apply the same standard to their other roulettes. Reward players and they will do what you want. Punish them and they will find a way around it.
Last edited by Brian_; 04-25-2016 at 07:31 PM.
Don't worry, there will still be enough people to do the roulette so it wouldn't really affect the queue time that much. But at least, when we'll be thrown into the duty, we'll be sure that people won't bail out right away.
So, you want every trial from the same roulette to take the exact same time with the exact same pace for the exact same rewards ? And here I thought people complained that we don't have more varied content...
Oh, and by the way...Aurum Vale and Dzemael Darkhold were the most avoided dungeon in 2.x despite giving the best Xp reward, so even your solution wouldn't be enough.
Hmm, sorry but are you serious here ? The roulette bonus IS the reward for people who accept to go back to old dungeons.
SE had to put a penatly because some jerks were leaving duty right from the beginning. They also had to put a vote kick because people where harassing each other. They had to put a penalty for canceling duty too much time in the same day because people were "farming" in-progress duty...
Strop taking it backwards
Play nice and you shouldn't have penalties. Be an a** and you should be punished for this.
Last edited by Reynhart; 04-25-2016 at 08:34 PM.
So if people don't talk to each other, why even bother run with other people? Really, they might as well be NPCs and most likely they would play better than most people I have encountered in DF. Of course people run from instances they don't like aswell but if you openy your eyes and ears, you'll notice that a lot of people are sick and tired of constantly being forced to group.
The problem with FFXIV is that there is not even the possibility to solo. You underestimate people wanting to play with others and overestimate the need to be forced to play with others. If a game needs to force people to group, it simply means that the devs are not able to create content that wants to make you group with others. And why is that? Because the game caters to bad gameplay. It does not encourage you to improve your abilities by challenging yourself. It does not push you to develop strategies to avoid a catastrophe. And why would you improve if you can find someone that will carry you?
I'll give you an example: DDO. I recently started it again (while still playing FFXIV) and it is amazing how much the game challenges you to not just run head first into mobs but to THINK. And while a lot of normal dungeons are solo-able, there are also places where you need others in order to fulfill certain requirements. Also, of course you will need to group up for raids. I have many reasons to love FFXIV but believe me that the DF system is NOT one of them. The DF system is there because there is no possibility for people to not group up.
A truely hard dungeon requiring me to group up with people to beat it is different from a faceroll place needing me to bring people along because I can't enter the place otherwise. Why can't i by the way? Do I need 4 people to push open the door? do I need a Lala on my shoulder or the guard won't let me in? One has to wonder....
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