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  1. #1
    Player
    PotatoGirl's Avatar
    Join Date
    Nov 2013
    Location
    The Moon
    Posts
    94
    Character
    Fionna Dawnbreaker
    World
    Goblin
    Main Class
    Summoner Lv 90
    To all of this. I get your points Renault. But honestly how many times does it seriously have an effect on a match?

    Lets assume everyone is dead center and stays there when the healer dies. No one moves and no one tries to focus down the range asap. In the time it takes to respawn, animation and actually sprint you say there are 3 seconds of potential invlun in the center. Now, once they start running the first thing they are probably going to do is use an instant cast where possible to get a critical heal the moment they are in range. How many people are actually able to capitalize on that healer at max range while dealing with their own shit currently going on? Honestly, you have to be prepared in advance for that healer to even stop that. Furthermore, the team down a healer should be moving back the second the healer dies anyways, this further limits the chances to even stop that healer from getting a crucial heal off invuln or not.


    I really feel like this is a non issue and only in the most extreme cases is actually abused in some way. And this whole topic just screams of hypothetical situations to begin with :l
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  2. #2
    Player
    Renault's Avatar
    Join Date
    Jan 2014
    Posts
    332
    Character
    King Stefan
    World
    Balmung
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by PotatoGirl View Post
    To all of this. I get your points Renault. But honestly how many times does it seriously have an effect on a match?
    Usually once per match, if not multiple times. I play a WHM, and therefore I aim to lock down my opponents with CC. I feel like you're saying it's a non issue because you don't really understand that it can literally decide a win or a loss, a kill or a...not kill.
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