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  1. #1
    Player
    Renault's Avatar
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    Jan 2014
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    332
    Character
    King Stefan
    World
    Balmung
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by RiceisNice View Post
    SHOULD
    I just quoted a key word here. You're absolutely right, you SHOULD be able to sweep up another kill. However...Respawns are nearly instant, and many classes have self heals. Also, you probably used your burst and much of your CC to kill the healer, and often those enemy DPS will have no issue simply running back towards their bridge to get those sweet, invincible heals.

    As the game is currently, it is my belief that it is easier to run back to spawn and live than it is to chase down an enemy to secure a kill. I think a better balance would be:

    Enemy makes it back over their side of the bridge, are now in range of spawning healer, can be healed and live.

    NOT

    Enemy makes it to "their half" of the middle arena, sprinting healer makes it back in time to heal them and make them live.
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  2. #2
    Player
    RiceisNice's Avatar
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    Jul 2014
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    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Renault View Post
    I just quoted a key word here. You're absolutely right, you SHOULD be able to sweep up another kill. However...Respawns are nearly instant, and many classes have self heals. Also, you probably used your burst and much of your CC to kill the healer, and often those enemy DPS will have no issue simply running back towards their bridge to get those sweet, invincible heals.
    When you quote a keyword, you should also point out the context behind it, too. The deaths should following suit if your damage is on track on focusing and following up. We're not talking about the healers instantly respawning (if respawn was instant, then you wouldn't be able to raise anyone) and being able to jump back into action, either; There's a 3 second timer for the actual return, followed by the raise animation, and then finally they can move. That's roughly 5 seconds of no outgoing healing.

    You don't necessarily need burst damage or CC to kill people who aren't receiving any heals (nor can it be the case for the most part, because beyond oGCD bursts, they still have cooldowns active). Beyond recuperation, only BRD out of the ranged jobs actually have a form of self heal, and I don't believe DoMs have access to recuperate at all. I stick by my statement; if you can't kill a dps in that amount of time frame where they have no healer, it's probably not a "deserved" kill to begin with.

    Quote Originally Posted by Renault View Post
    As the game is currently, it is my belief that it is easier to run back to spawn and live than it is to chase down an enemy to secure a kill. I think a better balance would be:
    IMO, this should be the case. You've already lost momentum and pacing when you lose a healer, and at that point your focus should be minimizing loss. If the latter was more of the case, then we'd more likely see games being decided on the first death because it's that much harder to come back from it.
    (2)
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  3. #3
    Player
    Renault's Avatar
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    Jan 2014
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    332
    Character
    King Stefan
    World
    Balmung
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by RiceisNice View Post
    Snip
    I really think you're missing the point here. The point is not that the healer respawns, comes back, and heals. That's fine. The point/problem is that you cannot stop that healer from doing it. They are invincible.
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  4. #4
    Player
    RiceisNice's Avatar
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    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Renault View Post
    I really think you're missing the point here. The point is not that the healer respawns, comes back, and heals. That's fine. The point/problem is that you cannot stop that healer from doing it. They are invincible.


    The two are somewhat related. If you can include the quote you're reference, it'd help. Whenever you snip, I don't know what context you're referring to

    I'm saying that from my viewpoint as a dps, the healers running back in to heal while having the respawn invincibility isn't too big of a problem because a healer death usually means another dps (generally the ranged one) is going to die in the span that it takes for a healer to respawn and get within the range of doing something (which generally includes having 1-3 seconds of invincibility). Unless it's concerning the tank, a healer coming back in with 1-3 of invincbility isn't long enough to be influential, because at that point, you've either regrouped (though this is usually because the other team didn't capitalize on the healer's death) or died.

    It's at the point that I don't feel it's a good change to remove/lower the invincibility duration, which would in turn have lower anti-spawn camping deterrance. I've never had a game turn around or go south because of it, not unless my team was uncoordinated on a follow up. If we're talking about the concept (which might be what you're getting) that a healer can run into a fight and be invincbility, then I can agree that it's kind of a silly concept, but it still stems from their anti-camp measures; you can't influence one without the other.

    For example, if we were to remove invulnerability on cast, it'd wreck scholars more than any other healers because they need to get their fairy up and aetherflow. If you lower the duration, you lower the effectiveness of fighting back when they are truly spawn camping you, and the layout of the team's base doesn't help in this regard. In a perfect world, where SE could design anything and not have bugs scome up as a result (let alone do this at all, since they have a nasty track record of doing small, bandage fixes that sometimes don't even address the problem), they'd remove the invulnerability after stepping onto the bridge.
    (1)
    Last edited by RiceisNice; 04-22-2016 at 07:02 AM.
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  5. #5
    Player
    Renault's Avatar
    Join Date
    Jan 2014
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    332
    Character
    King Stefan
    World
    Balmung
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by RiceisNice View Post
    Snip
    I snip because you insist on responding with multiple paragraphs every time you post. Also, you're arguing against a point I agreed is not the better of the solutions a few posts ago.

    The duration should be reduced so that it falls off before you can reach the middle arena. Bottom line.
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