Quote Originally Posted by RiceisNice View Post
Snip
I can agree with your first point. I think invincibility should be removed when you perform an action, which I can confirm after testing that this is not it's current nature.

The second however, I don't. A healer can die, res, then sprint out and reach the middle of the map with 3 seconds of invincibility still left on their timer. This allows them to heal/cc/etc. without any chance at counter play. You may say "it's not too big of an influence" but not being able to control an enemy healer for anywhere between 1-10 seconds is huge.

That is why I am fine with it being 10 seconds in the spawn area, to prevent spawn camping, but it should absolutely be removed as soon as you hit the ground.